Image MIME Reference
MIX
Microsoft Image Extension
image/vnd.mix
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of Microsoft Image Extension and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | MIX | VTF |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Microsoft Image Extension
image/vnd.mix
Extension
.mix
Container
Microsoft OLE Structured Storage (COM)
Compression
Proprietary (Internal JPEG/RLE)
Algorithm
JPEGDeflateProprietary
Color Depth
8-bit, 24-bit, 32-bit (RGBA)
Developed by
Microsoft Corporation
Released
1996
Magic Bytes
D0 CF 11 E0 A1 B1 1A E1
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | MIX | VTF |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
MIX
MIX Strengths
- Allowed early consumer software to non-destructively edit complex compositions involving photos, text, and vector clipart
- Shared an architecture with other Microsoft Office products, enabling deep integration (OLE embedding) into Word and PowerPoint at the time
Limitations
- Completely proprietary and undocumented, leading to a massive loss of historical data for users who archived their family photos in this project format
- Requires traversing a complex OLE filesystem just to extract the flattened raster image
- No support in modern image editors like Photoshop, GIMP, or web browsers
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
MIX
Use MIX when…
- Historical Microsoft Picture It! Projects
- Microsoft PhotoDraw 2000 Graphics
- Early 2000s Consumer Digital Scrapbooking
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)