Image MIME Reference
ACES
ACES Image Container File
image/aces
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of ACES Image Container File and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | ACES | VTF |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
ACES Image Container File
image/aces
Extension
.exr
Container
OpenEXR (SMPTE ST 2065-4)
Compression
Lossless / Uncompressed
Algorithm
PIZZIPRLEB44Uncompressed
Color Depth
16-bit (Half-float), 32-bit (Float)
Developed by
Academy of Motion Picture Arts and Sciences (AMPAS) / SMPTE
Released
2013
Magic Bytes
76 2F 31 01
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | ACES | VTF |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
ACES
ACES Strengths
- Industry standard for high-end visual effects, compositing, and color grading
- Supports 16-bit half-float data, accurately capturing immense dynamic range without clipping
- Standardized by SMPTE (ST 2065-4) to guarantee universal color interoperability across different post-production facilities
Limitations
- Considerably larger file sizes than conventional consumer image formats
- Completely unsupported in web browsers and most standard desktop viewers
- Requires specialized compositing or color grading software to interpret and view the scene-linear data correctly
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
ACES
Use ACES when…
- Visual Effects (VFX)
- Digital Intermediate (DI)
- Color Grading
- Archival
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)