Free webp to jpg
Image MIME Reference
KTX

Khronos Texture

image/ktx
VS

Pixologic ZBrush PCX

image/vnd.zbrush.pcx
ZBrush-PCX

A complete technical comparison of Khronos Texture and Pixologic ZBrush PCX — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature KTX ZBrush-PCX
Transparency (Alpha) Yes ✕ No
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support Yes ✕ No
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Khronos Texture
image/ktx
Extension
.ktx
Container KTX (Khronos Texture 1.1)
Compression Uncompressed / GPU Compressed (ASTC, ETC, BCn, PVRTC)
Algorithm
ASTCETC1 / ETC2BCn (DXT)PVRTCBasis Universal (in KTX2)
Color Depth 8-bit, 16-bit, 32-bit (Integer/Float)
Developed by Khronos Group
Released 2010
Magic Bytes
AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A
Full KTX reference →
Pixologic ZBrush PCX
image/vnd.zbrush.pcx
Extension
.pcx
Container ZSoft PCX
Compression Run-Length Encoding (RLE)
Algorithm
ZSoft Run-Length Encoding (RLE)
Color Depth 8-bit (Grayscale), 24-bit (RGB)
Developed by ZSoft (Format) / Pixologic (MIME Registration)
Released 1985
Magic Bytes
0A 05 01 08
Full ZBrush-PCX reference →

Browser Support Comparison

Browser KTX ZBrush-PCX
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
KTX

KTX Strengths

  • Enables direct-to-GPU texture uploading, drastically reducing load times and CPU overhead in 3D applications
  • Supports complex texture types natively (mipmaps, cubemaps, 3D volumes, texture arrays)
  • Standardized across major Khronos APIs (OpenGL, Vulkan, WebGL) unlike vendor-specific formats like DDS
Limitations
  • Requires custom JavaScript loaders to parse and display on the web
  • Zero native support in consumer image viewers or 2D photo editing software
  • Format fragmentation: a KTX file containing an ASTC payload will fail to render on hardware that only supports BCn compression (KTX2 and Basis Universal solve this)
ZBrush-PCX

ZBrush-PCX Strengths

  • Extremely simple, lossless RLE compression makes it trivial to parse and encode programmatically
  • Universally supported by almost every 2D image editor created since the 1990s
Limitations
  • Completely obsolete for modern 3D workflows, which require 16-bit or 32-bit floating-point precision (like OpenEXR or TIFF) to avoid stepping artifacts in displacement maps
  • No support for modern metadata (EXIF/XMP) or native alpha channels
  • Zero native support in modern web browsers

When to choose which format

KTX
Use KTX when…
  • Real-time 3D Graphics
  • WebGL / WebGPU Applications
  • Mobile Games
  • Virtual/Augmented Reality (VR/AR)
ZBrush-PCX
Use ZBrush-PCX when…
  • Legacy ZBrush Alpha Brushes
  • 8-bit Grayscale Displacement Maps
  • ZBrush Texture Exports
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