Free webp to jpg
KTX

Khronos Texture

image/ktx Released 2010 · by Khronos Group

Khronos Texture (KTX) is a lightweight container format designed to store texture data for real-time 3D graphics applications using OpenGL, OpenGL ES, and Vulkan. It supports 1D, 2D, 3D, cubemap, and array textures, and can encapsulate pre-compressed GPU texture formats (like ASTC, ETC2, and BCn) for immediate, zero-copy uploading to the graphics pipeline.

3D & Textures Transparency ✦ HDR Production Ready

Technical Specifications

MIME Type
image/ktx
Extensions
.ktx
Container
KTX (Khronos Texture 1.1)
Compression
Uncompressed & GPU Compressed (ASTC, ETC, BCn, PVRTC)
Algorithms
ASTCETC1 / ETC2BCn (DXT)PVRTCBasis Universal (in KTX2)
Color Depth
8-bit, 16-bit, 32-bit (Integer/Float)
Metadata
None
Capabilities
Transparency
Animation
Progressive Loading
Alpha Channel
HDR Support
Official Specification
Aliases: image/x-ktx

Magic Bytes & HTTP Headers

File Signature (Magic Bytes)
AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A
ASCII: «KTX 11»\r\n\x1A\n
HTTP Headers
Content-Type: image/ktx
HTML Accept Attribute
accept="image/ktx, .ktx"

Browser Support Matrix

Browser Status Min Version
Chrome Chrome
Not Supported
Firefox Firefox
Not Supported
Safari Safari
Not Supported
Edge Edge
Not Supported
Internet Explorer Internet Explorer
Not Supported Legacy

Advantages & Limitations

Advantages
  • Enables direct-to-GPU texture uploading, drastically reducing load times and CPU overhead in 3D applications
  • Supports complex texture types natively (mipmaps, cubemaps, 3D volumes, texture arrays)
  • Standardized across major Khronos APIs (OpenGL, Vulkan, WebGL) unlike vendor-specific formats like DDS
Limitations
  • Requires custom JavaScript loaders to parse and display on the web
  • Zero native support in consumer image viewers or 2D photo editing software
  • Format fragmentation: a KTX file containing an ASTC payload will fail to render on hardware that only supports BCn compression (KTX2 and Basis Universal solve this)

Developer Code Snippets

import magic
print(magic.from_file('texture.ktx', mime=True)) # May output 'image/ktx' or 'image/x-ktx'
const FileType = require('file-type');
const type = await FileType.fromFile('texture.ktx');
console.log(type?.mime); // Outputs 'image/ktx'
import "net/http"
// Requires checking the specific 12-byte prefix: bytes.HasPrefix(buf, []byte{0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A})
$mime = mime_content_type('texture.ktx');
echo $mime; // Standard systems may map this to application/octet-stream

File Detection Steps

How to programmatically detect a image/ktx file by reading its raw bytes:

  1. 1 Check the first 12 bytes for the KTX signature (AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A)
  2. 2 Parse the 64-byte header to determine endianness, glType, glFormat, and pixel dimensions

Software Support

T
Three.js (with KTXLoader)
B
Babylon.js
C
Compressonator (AMD)
P
PVRTexTool (PowerVR)
ImageMagick ImageMagick

Conversion Tools

Share & Embed

Markdown Badge
KTX Format Badge
[![KTX Format](https://freewebptojpg.com/mime/image/ktx/badge.svg)](https://freewebptojpg.com/mime/image/ktx)
Interactive iframe Widget
<iframe src="https://freewebptojpg.com/mime/image/ktx/embed" width="100%" height="280" style="border:1px solid #cbd5e1;border-radius:8px;" title="KTX Specs"></iframe>

JSON API

All data on this page is available as a free, open JSON API. Use it in your project, documentation, or tooling.

GET https://freewebptojpg.com/mime/image/ktx.json Open JSON
Free to use
No auth required
CORS enabled
Use from any domain
Cached 24h
Cache-Control headers set

Frequently Asked Questions

What is the difference between KTX and standard image formats like PNG or JPEG?

Standard images require the CPU to decompress them into raw pixels before they can be uploaded to the GPU, causing loading hitches and high memory usage. KTX files store pre-compressed GPU formats (like ASTC or BCn) that are uploaded directly to the GPU without CPU decoding, significantly reducing memory footprint and load times.

What is the magic byte for a KTX file?

KTX 1.1 files begin with a 12-byte identifier: AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A. This roughly translates to '«KTX 11»' followed by carriage return, line feed, substitute, and line feed characters.

Can I use KTX textures in a web browser?

Native HTML <img> tags do not support KTX. However, they are heavily used in WebGL and WebGPU applications via JavaScript 3D engines (like Three.js or Babylon.js) which parse the KTX container and feed the compressed texture data directly to the graphics API.

Related Formats

Share this format