Khronos Texture
image/ktx
Released 2010
· by Khronos Group
Khronos Texture (KTX) is a lightweight container format designed to store texture data for real-time 3D graphics applications using OpenGL, OpenGL ES, and Vulkan. It supports 1D, 2D, 3D, cubemap, and array textures, and can encapsulate pre-compressed GPU texture formats (like ASTC, ETC2, and BCn) for immediate, zero-copy uploading to the graphics pipeline.
Technical Specifications
.ktx
ASTCETC1 / ETC2BCn (DXT)PVRTCBasis Universal (in KTX2)
image/x-ktx
Magic Bytes & HTTP Headers
«KTX 11»\r\n\x1A\n
Browser Support Matrix
| Browser | Status | Min Version |
|---|---|---|
|
|
Not Supported | — |
|
|
Not Supported | — |
|
|
Not Supported | — |
|
|
Not Supported | — |
|
|
Not Supported | Legacy |
Advantages & Limitations
- Enables direct-to-GPU texture uploading, drastically reducing load times and CPU overhead in 3D applications
- Supports complex texture types natively (mipmaps, cubemaps, 3D volumes, texture arrays)
- Standardized across major Khronos APIs (OpenGL, Vulkan, WebGL) unlike vendor-specific formats like DDS
- Requires custom JavaScript loaders to parse and display on the web
- Zero native support in consumer image viewers or 2D photo editing software
- Format fragmentation: a KTX file containing an ASTC payload will fail to render on hardware that only supports BCn compression (KTX2 and Basis Universal solve this)
Developer Code Snippets
File Detection Steps
How to programmatically detect a image/ktx
file by reading its raw bytes:
- 1 Check the first 12 bytes for the KTX signature (AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A)
- 2 Parse the 64-byte header to determine endianness, glType, glFormat, and pixel dimensions
Software Support
ImageMagick
Conversion Tools
Share & Embed
[](https://freewebptojpg.com/mime/image/ktx)
<iframe src="https://freewebptojpg.com/mime/image/ktx/embed" width="100%" height="280" style="border:1px solid #cbd5e1;border-radius:8px;" title="KTX Specs"></iframe>
JSON API
All data on this page is available as a free, open JSON API. Use it in your project, documentation, or tooling.
GET https://freewebptojpg.com/mime/image/ktx.json
Open JSON
Frequently Asked Questions
What is the difference between KTX and standard image formats like PNG or JPEG?
Standard images require the CPU to decompress them into raw pixels before they can be uploaded to the GPU, causing loading hitches and high memory usage. KTX files store pre-compressed GPU formats (like ASTC or BCn) that are uploaded directly to the GPU without CPU decoding, significantly reducing memory footprint and load times.
What is the magic byte for a KTX file?
KTX 1.1 files begin with a 12-byte identifier: AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A. This roughly translates to '«KTX 11»' followed by carriage return, line feed, substitute, and line feed characters.
Can I use KTX textures in a web browser?
Native HTML <img> tags do not support KTX. However, they are heavily used in WebGL and WebGPU applications via JavaScript 3D engines (like Three.js or Babylon.js) which parse the KTX container and feed the compressed texture data directly to the graphics API.