Free webp to jpg
Image MIME Reference
KTX

Khronos Texture

image/ktx
VS

X Bitmap (Legacy MIME Alias)

image/x-xbm
XBM

A complete technical comparison of Khronos Texture and X Bitmap (Legacy MIME Alias) — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature KTX XBM
Transparency (Alpha) Yes Yes
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support Yes ✕ No
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Khronos Texture
image/ktx
Extension
.ktx
Container KTX (Khronos Texture 1.1)
Compression Uncompressed / GPU Compressed (ASTC, ETC, BCn, PVRTC)
Algorithm
ASTCETC1 / ETC2BCn (DXT)PVRTCBasis Universal (in KTX2)
Color Depth 8-bit, 16-bit, 32-bit (Integer/Float)
Developed by Khronos Group
Released 2010
Magic Bytes
AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A
Full KTX reference →
X Bitmap (Legacy MIME Alias)
image/x-xbm
Extension
.xbm
Container C Source Code Header (.h)
Compression Uncompressed (Source Code)
Algorithm
None
Color Depth 1-bit (Monochrome)
Developed by MIT / X Consortium (X Window System)
Released 1988
Magic Bytes
23 64 65 66 69 6e 65 (ASCII '#define')
Full XBM reference →

Browser Support Comparison

Browser KTX XBM
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
KTX

KTX Strengths

  • Enables direct-to-GPU texture uploading, drastically reducing load times and CPU overhead in 3D applications
  • Supports complex texture types natively (mipmaps, cubemaps, 3D volumes, texture arrays)
  • Standardized across major Khronos APIs (OpenGL, Vulkan, WebGL) unlike vendor-specific formats like DDS
Limitations
  • Requires custom JavaScript loaders to parse and display on the web
  • Zero native support in consumer image viewers or 2D photo editing software
  • Format fragmentation: a KTX file containing an ASTC payload will fail to render on hardware that only supports BCn compression (KTX2 and Basis Universal solve this)
XBM

XBM Strengths

  • Can be compiled directly into C or C++ source code without needing an external file loader or binary asset manager
  • Human-readable structure allows developers to inspect, edit, or hand-craft tiny icons directly within a text editor
  • Extremely predictable and lightweight for 1-bit hardware displays and embedded systems
Limitations
  • Strictly limited to 1-bit monochrome (black and white) graphics with no gray or color support
  • Text-based C syntax creates massive file bloat compared to binary 1-bit formats like PBM
  • Completely deprecated in modern web browsers and desktop GUI frameworks

When to choose which format

KTX
Use KTX when…
  • Real-time 3D Graphics
  • WebGL / WebGPU Applications
  • Mobile Games
  • Virtual/Augmented Reality (VR/AR)
XBM
Use XBM when…
  • X Window System (X11) Cursors and Icons
  • Embedded C/C++ Firmware UI Assets
  • Early 1990s Unix Web Graphics
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