Image MIME Reference
KTX
Khronos Texture
image/ktx
VS
X Bitmap (Legacy MIME Alias)
image/x-xbm
XBM
A complete technical comparison of Khronos Texture and X Bitmap (Legacy MIME Alias) — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | KTX | XBM |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Khronos Texture
image/ktx
Extension
.ktx
Container
KTX (Khronos Texture 1.1)
Compression
Uncompressed / GPU Compressed (ASTC, ETC, BCn, PVRTC)
Algorithm
ASTCETC1 / ETC2BCn (DXT)PVRTCBasis Universal (in KTX2)
Color Depth
8-bit, 16-bit, 32-bit (Integer/Float)
Developed by
Khronos Group
Released
2010
Magic Bytes
AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A
X Bitmap (Legacy MIME Alias)
image/x-xbm
Extension
.xbm
Container
C Source Code Header (.h)
Compression
Uncompressed (Source Code)
Algorithm
None
Color Depth
1-bit (Monochrome)
Developed by
MIT / X Consortium (X Window System)
Released
1988
Magic Bytes
23 64 65 66 69 6e 65 (ASCII '#define')
Browser Support Comparison
| Browser | KTX | XBM |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ |
✓
|
KTX
KTX Strengths
- Enables direct-to-GPU texture uploading, drastically reducing load times and CPU overhead in 3D applications
- Supports complex texture types natively (mipmaps, cubemaps, 3D volumes, texture arrays)
- Standardized across major Khronos APIs (OpenGL, Vulkan, WebGL) unlike vendor-specific formats like DDS
Limitations
- Requires custom JavaScript loaders to parse and display on the web
- Zero native support in consumer image viewers or 2D photo editing software
- Format fragmentation: a KTX file containing an ASTC payload will fail to render on hardware that only supports BCn compression (KTX2 and Basis Universal solve this)
XBM
XBM Strengths
- Can be compiled directly into C or C++ source code without needing an external file loader or binary asset manager
- Human-readable structure allows developers to inspect, edit, or hand-craft tiny icons directly within a text editor
- Extremely predictable and lightweight for 1-bit hardware displays and embedded systems
Limitations
- Strictly limited to 1-bit monochrome (black and white) graphics with no gray or color support
- Text-based C syntax creates massive file bloat compared to binary 1-bit formats like PBM
- Completely deprecated in modern web browsers and desktop GUI frameworks
When to choose which format
KTX
Use KTX when…
- Real-time 3D Graphics
- WebGL / WebGPU Applications
- Mobile Games
- Virtual/Augmented Reality (VR/AR)
XBM
Use XBM when…
- X Window System (X11) Cursors and Icons
- Embedded C/C++ Firmware UI Assets
- Early 1990s Unix Web Graphics