Image MIME Reference
KTX
Khronos Texture
image/ktx
VS
Windows Metafile
image/x-wmf
WMF
A complete technical comparison of Khronos Texture and Windows Metafile — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | KTX | WMF |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Khronos Texture
image/ktx
Extension
.ktx
Container
KTX (Khronos Texture 1.1)
Compression
Uncompressed / GPU Compressed (ASTC, ETC, BCn, PVRTC)
Algorithm
ASTCETC1 / ETC2BCn (DXT)PVRTCBasis Universal (in KTX2)
Color Depth
8-bit, 16-bit, 32-bit (Integer/Float)
Developed by
Khronos Group
Released
2010
Magic Bytes
AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A
Windows Metafile
image/x-wmf
Extension
.wmf.emf
Container
Windows GDI Metafile Command Stream
Compression
Uncompressed (Command Stream)
Algorithm
None
Color Depth
Varies based on GDI rendering engine
Developed by
Microsoft Corporation
Released
1990
Magic Bytes
D7 CD C6 9A (Aldus Placeable Metafile Header) or 01 00 09 00 (Standard WMF Header)
Browser Support Comparison
| Browser | KTX | WMF |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ |
✓
|
KTX
KTX Strengths
- Enables direct-to-GPU texture uploading, drastically reducing load times and CPU overhead in 3D applications
- Supports complex texture types natively (mipmaps, cubemaps, 3D volumes, texture arrays)
- Standardized across major Khronos APIs (OpenGL, Vulkan, WebGL) unlike vendor-specific formats like DDS
Limitations
- Requires custom JavaScript loaders to parse and display on the web
- Zero native support in consumer image viewers or 2D photo editing software
- Format fragmentation: a KTX file containing an ASTC payload will fail to render on hardware that only supports BCn compression (KTX2 and Basis Universal solve this)
WMF
WMF Strengths
- Infinitely scalable vector format that remains remarkably compact for simple geometric illustrations and charts
- Historically served as a seamless conduit for copying and pasting vector graphics between disparate Windows applications via the system clipboard
Limitations
- Notoriously plagued by historic security vulnerabilities, making raw WMF parsing a vector for exploits in legacy software
- Completely obsolete and unsupported in modern web environments (browsers cannot render them)
- Strictly tied to the Windows GDI architecture, making cross-platform rendering inconsistent across Linux and macOS
When to choose which format
KTX
Use KTX when…
- Real-time 3D Graphics
- WebGL / WebGPU Applications
- Mobile Games
- Virtual/Augmented Reality (VR/AR)
WMF
Use WMF when…
- Legacy Microsoft Office Clip Art and Icons
- Windows GDI Graphics Export
- Early Windows Desktop Publishing