Image MIME Reference
KTX
Khronos Texture
image/ktx
VS
Wireless Bitmap
image/vnd.wap.wbmp
WBMP
A complete technical comparison of Khronos Texture and Wireless Bitmap — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | KTX | WBMP |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Khronos Texture
image/ktx
Extension
.ktx
Container
KTX (Khronos Texture 1.1)
Compression
Uncompressed / GPU Compressed (ASTC, ETC, BCn, PVRTC)
Algorithm
ASTCETC1 / ETC2BCn (DXT)PVRTCBasis Universal (in KTX2)
Color Depth
8-bit, 16-bit, 32-bit (Integer/Float)
Developed by
Khronos Group
Released
2010
Magic Bytes
AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A
Wireless Bitmap
image/vnd.wap.wbmp
Extension
.wbmp
Container
WBMP Type 0
Compression
Uncompressed
Algorithm
None
Color Depth
1-bit (Monochrome)
Developed by
WAP Forum (Now Open Mobile Alliance)
Released
1999
Magic Bytes
00 00
Browser Support Comparison
| Browser | KTX | WBMP |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
KTX
KTX Strengths
- Enables direct-to-GPU texture uploading, drastically reducing load times and CPU overhead in 3D applications
- Supports complex texture types natively (mipmaps, cubemaps, 3D volumes, texture arrays)
- Standardized across major Khronos APIs (OpenGL, Vulkan, WebGL) unlike vendor-specific formats like DDS
Limitations
- Requires custom JavaScript loaders to parse and display on the web
- Zero native support in consumer image viewers or 2D photo editing software
- Format fragmentation: a KTX file containing an ASTC payload will fail to render on hardware that only supports BCn compression (KTX2 and Basis Universal solve this)
WBMP
WBMP Strengths
- Extremely low processing overhead made it perfectly suited for the ultra-low-power CPUs of late 1990s mobile devices
- Tightly integrated into the WML (Wireless Markup Language) stack, enabling the first functional mobile internet experiences
Limitations
- Completely obsolete and lacks support in modern operating systems and browsers
- Limited entirely to 1-bit black and white (0 for black, 1 for white) with zero support for grayscale, color, or transparency
- The lack of a strong file header signature makes automated MIME type detection highly unreliable
When to choose which format
KTX
Use KTX when…
- Real-time 3D Graphics
- WebGL / WebGPU Applications
- Mobile Games
- Virtual/Augmented Reality (VR/AR)
WBMP
Use WBMP when…
- Legacy WML (Wireless Markup Language) Mobile Sites
- Early Mobile Phone Icons and Operator Logos
- Historical WAP Archival