Image MIME Reference
KTX
Khronos Texture
image/ktx
VS
RealNetworks RealPix
image/vnd.rn-realpix
RealPix
A complete technical comparison of Khronos Texture and RealNetworks RealPix — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | KTX | RealPix |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | Yes |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Khronos Texture
image/ktx
Extension
.ktx
Container
KTX (Khronos Texture 1.1)
Compression
Uncompressed / GPU Compressed (ASTC, ETC, BCn, PVRTC)
Algorithm
ASTCETC1 / ETC2BCn (DXT)PVRTCBasis Universal (in KTX2)
Color Depth
8-bit, 16-bit, 32-bit (Integer/Float)
Developed by
Khronos Group
Released
2010
Magic Bytes
AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A
RealNetworks RealPix
image/vnd.rn-realpix
Extension
.rp
Container
IMFL (XML Markup)
Compression
Uncompressed (Plain Text Markup)
Algorithm
None (Plain Text)
Color Depth
Dependent on referenced images
Developed by
RealNetworks
Released
1998
Magic Bytes
3C 69 6D 66 6C
Browser Support Comparison
| Browser | KTX | RealPix |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
KTX
KTX Strengths
- Enables direct-to-GPU texture uploading, drastically reducing load times and CPU overhead in 3D applications
- Supports complex texture types natively (mipmaps, cubemaps, 3D volumes, texture arrays)
- Standardized across major Khronos APIs (OpenGL, Vulkan, WebGL) unlike vendor-specific formats like DDS
Limitations
- Requires custom JavaScript loaders to parse and display on the web
- Zero native support in consumer image viewers or 2D photo editing software
- Format fragmentation: a KTX file containing an ASTC payload will fail to render on hardware that only supports BCn compression (KTX2 and Basis Universal solve this)
RealPix
RealPix Strengths
- Allowed for 'Ken Burns'-style animated slideshows at a fraction of the bandwidth required for actual video, crucial for 1990s dial-up connections
- Plain text XML architecture made it easy for developers and hobbyists to hand-code complex multimedia presentations
- Perfectly synchronized with RealAudio streams using SMIL-like timing parameters
Limitations
- Completely obsolete and heavily reliant on the proprietary, defunct RealPlayer browser plugin
- Not a true image format, causing confusion when handled by standard image processing libraries which expect binary pixel data
- Lacks modern CSS or HTML5 canvas equivalents without completely rewriting the presentation logic
When to choose which format
KTX
Use KTX when…
- Real-time 3D Graphics
- WebGL / WebGPU Applications
- Mobile Games
- Virtual/Augmented Reality (VR/AR)
RealPix
Use RealPix when…
- Historical Dial-up Streaming Presentations
- RealPlayer Slideshows
- Bandwidth-efficient 'Video' Alternatives (late 1990s)