Image MIME Reference
KTX
Khronos Texture
image/ktx
VS
Adobe Photoshop Document
image/vnd.adobe.photoshop
PSD
A complete technical comparison of Khronos Texture and Adobe Photoshop Document — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | KTX | PSD |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | ✕ No | Yes |
| ICC Color Profile | ✕ No | Yes |
Khronos Texture
image/ktx
Extension
.ktx
Container
KTX (Khronos Texture 1.1)
Compression
Uncompressed / GPU Compressed (ASTC, ETC, BCn, PVRTC)
Algorithm
ASTCETC1 / ETC2BCn (DXT)PVRTCBasis Universal (in KTX2)
Color Depth
8-bit, 16-bit, 32-bit (Integer/Float)
Developed by
Khronos Group
Released
2010
Magic Bytes
AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A
Adobe Photoshop Document
image/vnd.adobe.photoshop
Extension
.psd.psb.pdd
Container
Adobe Photoshop Document (PSD/PSB)
Compression
Uncompressed / RLE (Run-Length Encoding) / ZIP
Algorithm
RLEZIP (with or without prediction)None
Color Depth
1-bit (Bitmap), 8-bit, 16-bit, 32-bit (Float/HDR)
Developed by
Adobe Systems
Released
1990
Magic Bytes
38 42 50 53
Browser Support Comparison
| Browser | KTX | PSD |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
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|
✕ | ✕ |
KTX
KTX Strengths
- Enables direct-to-GPU texture uploading, drastically reducing load times and CPU overhead in 3D applications
- Supports complex texture types natively (mipmaps, cubemaps, 3D volumes, texture arrays)
- Standardized across major Khronos APIs (OpenGL, Vulkan, WebGL) unlike vendor-specific formats like DDS
Limitations
- Requires custom JavaScript loaders to parse and display on the web
- Zero native support in consumer image viewers or 2D photo editing software
- Format fragmentation: a KTX file containing an ASTC payload will fail to render on hardware that only supports BCn compression (KTX2 and Basis Universal solve this)
PSD
PSD Strengths
- The undisputed global standard for layered raster graphics and non-destructive image editing
- Supports incredibly complex compositions combining raster data, vector shapes, live text, and adjustment layers
- Full support for advanced color spaces (CMYK, Lab, multi-channel) and 32-bit floating-point HDR workflows
Limitations
- Proprietary format: while the specification is published, complete feature-parity is rarely achieved by third-party software (e.g., smart objects and complex layer styles often break)
- Files can reach enormous sizes (gigabytes) due to the preservation of unflattened, high-resolution layer data
- Zero support for native rendering in web browsers or standard mobile image viewers
When to choose which format
KTX
Use KTX when…
- Real-time 3D Graphics
- WebGL / WebGPU Applications
- Mobile Games
- Virtual/Augmented Reality (VR/AR)
PSD
Use PSD when…
- Professional Photo Retouching
- Digital Painting and Illustration
- UI/UX Design Workflows
- Graphic Design and Print Production