Image MIME Reference
KTX
Khronos Texture
image/ktx
VS
Portable Bitmap
image/x-portable-bitmap
PBM
A complete technical comparison of Khronos Texture and Portable Bitmap — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | KTX | PBM |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Khronos Texture
image/ktx
Extension
.ktx
Container
KTX (Khronos Texture 1.1)
Compression
Uncompressed / GPU Compressed (ASTC, ETC, BCn, PVRTC)
Algorithm
ASTCETC1 / ETC2BCn (DXT)PVRTCBasis Universal (in KTX2)
Color Depth
8-bit, 16-bit, 32-bit (Integer/Float)
Developed by
Khronos Group
Released
2010
Magic Bytes
AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A
Portable Bitmap
image/x-portable-bitmap
Extension
.pbm
Container
Netpbm
Compression
Uncompressed
Algorithm
None
Color Depth
1-bit (Monochrome)
Developed by
Jef Poskanzer (Netpbm Project)
Released
1988
Magic Bytes
50 31 (ASCII) or 50 34 (Binary)
Browser Support Comparison
| Browser | KTX | PBM |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
KTX
KTX Strengths
- Enables direct-to-GPU texture uploading, drastically reducing load times and CPU overhead in 3D applications
- Supports complex texture types natively (mipmaps, cubemaps, 3D volumes, texture arrays)
- Standardized across major Khronos APIs (OpenGL, Vulkan, WebGL) unlike vendor-specific formats like DDS
Limitations
- Requires custom JavaScript loaders to parse and display on the web
- Zero native support in consumer image viewers or 2D photo editing software
- Format fragmentation: a KTX file containing an ASTC payload will fail to render on hardware that only supports BCn compression (KTX2 and Basis Universal solve this)
PBM
PBM Strengths
- Absolute structural simplicity allows parsers to be written from scratch with just a few lines of code
- ASCII encoding allows manual editing and debugging directly within a standard text editor
- Serves as a flawless, lossless intermediary for 1-bit raster data like scanned documents or barcodes
Limitations
- Strictly limited to 1-bit monochrome images; cannot natively display shades of gray or color
- Lack of compression results in extremely large file sizes, particularly when using the ASCII 'P1' encoding
- No support for alpha transparency or modern metadata standards like EXIF
When to choose which format
KTX
Use KTX when…
- Real-time 3D Graphics
- WebGL / WebGPU Applications
- Mobile Games
- Virtual/Augmented Reality (VR/AR)
PBM
Use PBM when…
- Optical Character Recognition (OCR) Pre-processing
- Unix/Linux Command-Line Image Pipelines
- Academic Image Processing Teaching