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Image MIME Reference
Kodak-DCR

Kodak Digital Camera Raw

image/x-kodak-dcr
VS

Khronos Texture

image/ktx
KTX

A complete technical comparison of Kodak Digital Camera Raw and Khronos Texture — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature Kodak-DCR KTX
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support Yes Yes
EXIF Metadata Yes ✕ No
ICC Color Profile Yes ✕ No
Kodak Digital Camera Raw
image/x-kodak-dcr
Extension
.dcr
Container TIFF/EP
Compression Uncompressed / Lossless JPEG
Algorithm
NoneLossless JPEG (ITU-T81)
Color Depth 12-bit (Per Channel)
Developed by Eastman Kodak Company
Released 1998
Magic Bytes
49 49 2A 00 or 4D 4D 00 2A
Full Kodak-DCR reference →
Khronos Texture
image/ktx
Extension
.ktx
Container KTX (Khronos Texture 1.1)
Compression Uncompressed / GPU Compressed (ASTC, ETC, BCn, PVRTC)
Algorithm
ASTCETC1 / ETC2BCn (DXT)PVRTCBasis Universal (in KTX2)
Color Depth 8-bit, 16-bit, 32-bit (Integer/Float)
Developed by Khronos Group
Released 2010
Magic Bytes
AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A
Full KTX reference →

Browser Support Comparison

Browser Kodak-DCR KTX
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
Kodak-DCR

Kodak-DCR Strengths

  • Preserves the full dynamic range and uncompressed raw sensor data captured by foundational professional digital cameras
  • Utilizes the standard TIFF container structure, ensuring that open-source decoders like LibRaw can easily parse and interpret the files long after official vendor support has ended
Limitations
  • Completely obsolete proprietary format tied to camera hardware that is no longer manufactured
  • Shares the TIFF magic header, leading to widespread misidentification by automated MIME detection libraries
  • Cannot be natively viewed in web browsers or standard operating system image viewers without specialized codecs
KTX

KTX Strengths

  • Enables direct-to-GPU texture uploading, drastically reducing load times and CPU overhead in 3D applications
  • Supports complex texture types natively (mipmaps, cubemaps, 3D volumes, texture arrays)
  • Standardized across major Khronos APIs (OpenGL, Vulkan, WebGL) unlike vendor-specific formats like DDS
Limitations
  • Requires custom JavaScript loaders to parse and display on the web
  • Zero native support in consumer image viewers or 2D photo editing software
  • Format fragmentation: a KTX file containing an ASTC payload will fail to render on hardware that only supports BCn compression (KTX2 and Basis Universal solve this)

When to choose which format

Kodak-DCR
Use Kodak-DCR when…
  • Vintage Professional Digital Photography (Kodak DCS series)
  • Non-destructive Image Post-Processing
  • Raw Imaging Archival
KTX
Use KTX when…
  • Real-time 3D Graphics
  • WebGL / WebGPU Applications
  • Mobile Games
  • Virtual/Augmented Reality (VR/AR)
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