Image MIME Reference
Kodak-KDC
Kodak KDC Raw Image
image/x-kodak-kdc
VS
Khronos Texture
image/ktx
KTX
A complete technical comparison of Kodak KDC Raw Image and Khronos Texture — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | Kodak-KDC | KTX |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Kodak KDC Raw Image
image/x-kodak-kdc
Extension
.kdc
Container
TIFF/EP
Compression
Uncompressed / Proprietary Lossless
Algorithm
NoneLossless JPEG (ITU-T81)Proprietary Kodak Compression
Color Depth
10-bit, 12-bit (Per Channel)
Developed by
Eastman Kodak Company
Released
1995
Magic Bytes
49 49 2A 00 or 4D 4D 00 2A
Khronos Texture
image/ktx
Extension
.ktx
Container
KTX (Khronos Texture 1.1)
Compression
Uncompressed / GPU Compressed (ASTC, ETC, BCn, PVRTC)
Algorithm
ASTCETC1 / ETC2BCn (DXT)PVRTCBasis Universal (in KTX2)
Color Depth
8-bit, 16-bit, 32-bit (Integer/Float)
Developed by
Khronos Group
Released
2010
Magic Bytes
AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | Kodak-KDC | KTX |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
Kodak-KDC
Kodak-KDC Strengths
- Preserves original raw sensor data, allowing modern demosaicing software to extract significantly more detail and dynamic range than the camera's built-in JPEG engine could at the time
- Utilizes the standard TIFF container structure, ensuring broad compatibility with open-source decoding libraries (like LibRaw)
Limitations
- Completely obsolete proprietary format tied to a defunct line of consumer digital cameras
- Subject to widespread misidentification by automated MIME detection libraries due to structural similarities with standard TIFFs
- Cannot be natively viewed in web browsers or standard operating system image viewers without specialized decoders
KTX
KTX Strengths
- Enables direct-to-GPU texture uploading, drastically reducing load times and CPU overhead in 3D applications
- Supports complex texture types natively (mipmaps, cubemaps, 3D volumes, texture arrays)
- Standardized across major Khronos APIs (OpenGL, Vulkan, WebGL) unlike vendor-specific formats like DDS
Limitations
- Requires custom JavaScript loaders to parse and display on the web
- Zero native support in consumer image viewers or 2D photo editing software
- Format fragmentation: a KTX file containing an ASTC payload will fail to render on hardware that only supports BCn compression (KTX2 and Basis Universal solve this)
When to choose which format
Kodak-KDC
Use Kodak-KDC when…
- Vintage Digital Photography Archival
- Kodak DC and EasyShare P-Series Raw Post-Processing
- Historical Imaging Research
KTX
Use KTX when…
- Real-time 3D Graphics
- WebGL / WebGPU Applications
- Mobile Games
- Virtual/Augmented Reality (VR/AR)