Image MIME Reference
Kodak-DCR
Kodak Digital Camera Raw
image/x-kodak-dcr
VS
Khronos Texture
image/ktx
KTX
A complete technical comparison of Kodak Digital Camera Raw and Khronos Texture — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | Kodak-DCR | KTX |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Kodak Digital Camera Raw
image/x-kodak-dcr
Extension
.dcr
Container
TIFF/EP
Compression
Uncompressed / Lossless JPEG
Algorithm
NoneLossless JPEG (ITU-T81)
Color Depth
12-bit (Per Channel)
Developed by
Eastman Kodak Company
Released
1998
Magic Bytes
49 49 2A 00 or 4D 4D 00 2A
Khronos Texture
image/ktx
Extension
.ktx
Container
KTX (Khronos Texture 1.1)
Compression
Uncompressed / GPU Compressed (ASTC, ETC, BCn, PVRTC)
Algorithm
ASTCETC1 / ETC2BCn (DXT)PVRTCBasis Universal (in KTX2)
Color Depth
8-bit, 16-bit, 32-bit (Integer/Float)
Developed by
Khronos Group
Released
2010
Magic Bytes
AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | Kodak-DCR | KTX |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
Kodak-DCR
Kodak-DCR Strengths
- Preserves the full dynamic range and uncompressed raw sensor data captured by foundational professional digital cameras
- Utilizes the standard TIFF container structure, ensuring that open-source decoders like LibRaw can easily parse and interpret the files long after official vendor support has ended
Limitations
- Completely obsolete proprietary format tied to camera hardware that is no longer manufactured
- Shares the TIFF magic header, leading to widespread misidentification by automated MIME detection libraries
- Cannot be natively viewed in web browsers or standard operating system image viewers without specialized codecs
KTX
KTX Strengths
- Enables direct-to-GPU texture uploading, drastically reducing load times and CPU overhead in 3D applications
- Supports complex texture types natively (mipmaps, cubemaps, 3D volumes, texture arrays)
- Standardized across major Khronos APIs (OpenGL, Vulkan, WebGL) unlike vendor-specific formats like DDS
Limitations
- Requires custom JavaScript loaders to parse and display on the web
- Zero native support in consumer image viewers or 2D photo editing software
- Format fragmentation: a KTX file containing an ASTC payload will fail to render on hardware that only supports BCn compression (KTX2 and Basis Universal solve this)
When to choose which format
Kodak-DCR
Use Kodak-DCR when…
- Vintage Professional Digital Photography (Kodak DCS series)
- Non-destructive Image Post-Processing
- Raw Imaging Archival
KTX
Use KTX when…
- Real-time 3D Graphics
- WebGL / WebGPU Applications
- Mobile Games
- Virtual/Augmented Reality (VR/AR)