Free webp to jpg
Image MIME Reference
FLIF

Free Lossless Image Format

image/flif
VS

Khronos Texture

image/ktx
KTX

A complete technical comparison of Free Lossless Image Format and Khronos Texture — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature FLIF KTX
Transparency (Alpha) Yes Yes
Animation Support Yes ✕ No
Progressive Loading Yes ✕ No
HDR Support Yes Yes
EXIF Metadata Yes ✕ No
ICC Color Profile Yes ✕ No
Free Lossless Image Format
image/flif
Extension
.flif
Container FLIF Bitstream
Compression Lossless (MANIAC Entropy Coding)
Algorithm
MANIAC (Meta-Adaptive Near-zero Integer Arithmetic Coding)
Color Depth 1-bit to 16-bit (Per Channel), Grayscale, RGB, RGBA, CMYK
Developed by Jon Sneyers and Pieter Wuille (Cloudinary)
Released 2015
Magic Bytes
46 4C 49 46
Full FLIF reference →
Khronos Texture
image/ktx
Extension
.ktx
Container KTX (Khronos Texture 1.1)
Compression Uncompressed / GPU Compressed (ASTC, ETC, BCn, PVRTC)
Algorithm
ASTCETC1 / ETC2BCn (DXT)PVRTCBasis Universal (in KTX2)
Color Depth 8-bit, 16-bit, 32-bit (Integer/Float)
Developed by Khronos Group
Released 2010
Magic Bytes
AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A
Full KTX reference →

Browser Support Comparison

Browser FLIF KTX
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
FLIF

FLIF Strengths

  • Achieves some of the highest lossless compression ratios ever developed for raster images
  • Incredible progressive decoding allows an image to be highly recognizable even after only 5% of the file has been downloaded
  • Supports animations and complex alpha channels losslessly
Limitations
  • Officially abandoned in favor of JPEG XL
  • Zero native support in web browsers or standard operating system previewers
  • Encoding speed can be significantly slower than standard PNG or WebP compression
KTX

KTX Strengths

  • Enables direct-to-GPU texture uploading, drastically reducing load times and CPU overhead in 3D applications
  • Supports complex texture types natively (mipmaps, cubemaps, 3D volumes, texture arrays)
  • Standardized across major Khronos APIs (OpenGL, Vulkan, WebGL) unlike vendor-specific formats like DDS
Limitations
  • Requires custom JavaScript loaders to parse and display on the web
  • Zero native support in consumer image viewers or 2D photo editing software
  • Format fragmentation: a KTX file containing an ASTC payload will fail to render on hardware that only supports BCn compression (KTX2 and Basis Universal solve this)

When to choose which format

FLIF
Use FLIF when…
  • Archival of Uncompressed Image Assets
  • Bandwidth-Constrained Progressive Image Loading (Historical)
  • Medical and Scientific Imaging Storage
KTX
Use KTX when…
  • Real-time 3D Graphics
  • WebGL / WebGPU Applications
  • Mobile Games
  • Virtual/Augmented Reality (VR/AR)
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