Image MIME Reference
DPX
Digital Picture Exchange
image/dpx
VS
Khronos Texture
image/ktx
KTX
A complete technical comparison of Digital Picture Exchange and Khronos Texture — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | DPX | KTX |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Digital Picture Exchange
image/dpx
Extension
.dpx
Container
DPX (SMPTE ST 268)
Compression
Uncompressed / RLE (Rarely used)
Algorithm
Uncompressed
Color Depth
8-bit, 10-bit, 12-bit, 16-bit, 32-bit (Float)
Developed by
SMPTE (Society of Motion Picture and Television Engineers)
Released
1994
Magic Bytes
53 44 50 58 (Big-endian) / 58 50 44 53 (Little-endian)
Khronos Texture
image/ktx
Extension
.ktx
Container
KTX (Khronos Texture 1.1)
Compression
Uncompressed / GPU Compressed (ASTC, ETC, BCn, PVRTC)
Algorithm
ASTCETC1 / ETC2BCn (DXT)PVRTCBasis Universal (in KTX2)
Color Depth
8-bit, 16-bit, 32-bit (Integer/Float)
Developed by
Khronos Group
Released
2010
Magic Bytes
AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | DPX | KTX |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
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|
✕ | ✕ |
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|
✕ | ✕ |
DPX
DPX Strengths
- Industry standard for transferring uncompressed, high-fidelity film and VFX data
- Rich industry-specific metadata including timecode, keykode, and film stock information
- Supports logarithmic color spaces (LogC, Cineon) to preserve the massive dynamic range of film negatives
Limitations
- Massive file sizes (e.g., a single 4K 10-bit frame is ~50MB, resulting in ~1.2GB per second at 24fps)
- Zero native support in web browsers or consumer OS image viewers
- Requires heavy-duty, fast storage infrastructure (RAID/NVMe) to playback in real-time
KTX
KTX Strengths
- Enables direct-to-GPU texture uploading, drastically reducing load times and CPU overhead in 3D applications
- Supports complex texture types natively (mipmaps, cubemaps, 3D volumes, texture arrays)
- Standardized across major Khronos APIs (OpenGL, Vulkan, WebGL) unlike vendor-specific formats like DDS
Limitations
- Requires custom JavaScript loaders to parse and display on the web
- Zero native support in consumer image viewers or 2D photo editing software
- Format fragmentation: a KTX file containing an ASTC payload will fail to render on hardware that only supports BCn compression (KTX2 and Basis Universal solve this)
When to choose which format
DPX
Use DPX when…
- Film Scanning
- Visual Effects (VFX)
- Digital Intermediate (DI)
- Color Grading
- Archival
KTX
Use KTX when…
- Real-time 3D Graphics
- WebGL / WebGPU Applications
- Mobile Games
- Virtual/Augmented Reality (VR/AR)