Image MIME Reference
Alias-PIX
Alias PIX Image
image/x-alias-pix
VS
Khronos Texture
image/ktx
KTX
A complete technical comparison of Alias PIX Image and Khronos Texture — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | Alias-PIX | KTX |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Alias PIX Image
image/x-alias-pix
Extension
.pix.als.alias.img
Container
Alias PIX Header
Compression
Run-Length Encoding (RLE)
Algorithm
RLE
Color Depth
24-bit (RGB), 8-bit (Matte/Grayscale variant)
Developed by
Alias Research (Later Alias|Wavefront / Autodesk)
Released
Early 1990s
Magic Bytes
No explicit magic bytes (Relies on 10-byte integer header)
Khronos Texture
image/ktx
Extension
.ktx
Container
KTX (Khronos Texture 1.1)
Compression
Uncompressed / GPU Compressed (ASTC, ETC, BCn, PVRTC)
Algorithm
ASTCETC1 / ETC2BCn (DXT)PVRTCBasis Universal (in KTX2)
Color Depth
8-bit, 16-bit, 32-bit (Integer/Float)
Developed by
Khronos Group
Released
2010
Magic Bytes
AB 4B 54 58 20 31 31 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | Alias-PIX | KTX |
|---|---|---|
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✕ | ✕ |
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|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
Alias-PIX
Alias-PIX Strengths
- The highly simplified structure made it incredibly fast to encode and decode on early 1990s SGI hardware
- Lossless Run-Length Encoding (RLE) saved disk space without degrading the quality of final 3D renders
Limitations
- Completely obsolete, having been replaced by more robust formats like TIFF, TGA, and EXR in modern 3D pipelines
- The lack of a distinct magic byte signature makes reliable automated file detection almost impossible
- Does not support integrated alpha channels, instead requiring cumbersome, separate 'Matte' files to denote transparency
KTX
KTX Strengths
- Enables direct-to-GPU texture uploading, drastically reducing load times and CPU overhead in 3D applications
- Supports complex texture types natively (mipmaps, cubemaps, 3D volumes, texture arrays)
- Standardized across major Khronos APIs (OpenGL, Vulkan, WebGL) unlike vendor-specific formats like DDS
Limitations
- Requires custom JavaScript loaders to parse and display on the web
- Zero native support in consumer image viewers or 2D photo editing software
- Format fragmentation: a KTX file containing an ASTC payload will fail to render on hardware that only supports BCn compression (KTX2 and Basis Universal solve this)
When to choose which format
Alias-PIX
Use Alias-PIX when…
- Legacy Alias PowerAnimator Textures
- 1990s SGI Workstation Render Outputs
- Historical 3D Graphics Archival
KTX
Use KTX when…
- Real-time 3D Graphics
- WebGL / WebGPU Applications
- Mobile Games
- Virtual/Augmented Reality (VR/AR)