Image MIME Reference
VTF
Valve Texture Format
image/vnd.valve.source.texture
VS
X Window Dump (Legacy MIME Alias)
image/x-xwindowdump
XWD
A complete technical comparison of Valve Texture Format and X Window Dump (Legacy MIME Alias) — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | VTF | XWD |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | Yes | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
X Window Dump (Legacy MIME Alias)
image/x-xwindowdump
Extension
.xwd.wd
Container
XWDHeader / XWDFileHeader Structure
Compression
Uncompressed
Algorithm
None
Color Depth
8-bit (Indexed), 16-bit (High Color), 24-bit (True Color), 32-bit (True Color with Alpha/Padding)
Developed by
MIT / X Consortium (X Window System)
Released
1987
Magic Bytes
00 00 00 64 (Typically indicates a 100-byte header size followed by version)
Browser Support Comparison
| Browser | VTF | XWD |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
XWD
XWD Strengths
- Provides an exact, raw pixel dump directly from the X11 display server memory without compression overhead
- Extremely fast for Unix environments to generate during low-level graphical debugging
Limitations
- Completely uncompressed, resulting in large, bloated file sizes
- Zero support in web browsers or modern desktop environments without specialized graphics translation tools
- Verbose legacy MIME strings like 'image/x-xwindowdump' require backend normalization in modern applications
When to choose which format
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)
XWD
Use XWD when…
- X Window System (X11) Display Debugging and Screenshots
- Legacy Unix/Linux System Administration