Image MIME Reference
VTF
Valve Texture Format
image/vnd.valve.source.texture
VS
X Pixmap
image/x-xpixmap
XPM
A complete technical comparison of Valve Texture Format and X Pixmap — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | VTF | XPM |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | Yes | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
X Pixmap
image/x-xpixmap
Extension
.xpm
Container
C Source Code Header (.c / .h)
Compression
Uncompressed (Source Code)
Algorithm
None
Color Depth
Indexed Color (Custom Palette with RGB and Alpha 'None')
Developed by
Daniel Dardailler and Colas Nahaboo (Bull / X Consortium)
Released
1989
Magic Bytes
2F 2A 20 58 50 4D 20 2A 2F (ASCII '/* XPM */')
Browser Support Comparison
| Browser | VTF | XPM |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ |
✓
|
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
XPM
XPM Strengths
- Can be compiled directly into C or C++ source code without requiring an external asset loading mechanism
- Human-readable palette mapping allows developers to inspect, modify, or hand-craft icons directly within a text editor
- Native support for color palettes and transparency via the 'None' keyword
Limitations
- Extremely inefficient storage structure for large images, resulting in massive file bloat compared to binary formats like PNG
- Completely obsolete and unsupported in modern web browsers
- Parsing overhead requires compiling or interpreting text-based color tables at runtime
When to choose which format
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)
XPM
Use XPM when…
- X Window System (X11) Application Icons and Cursors
- Embedded C/C++ Firmware Color UI Assets
- Early Linux Desktop Environment Themes