Free webp to jpg
Image MIME Reference
VTF

Valve Texture Format

image/vnd.valve.source.texture
VS

Wireless Bitmap

image/vnd.wap.wbmp
WBMP

A complete technical comparison of Valve Texture Format and Wireless Bitmap — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature VTF WBMP
Transparency (Alpha) Yes ✕ No
Animation Support Yes ✕ No
Progressive Loading ✕ No ✕ No
HDR Support Yes ✕ No
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →
Wireless Bitmap
image/vnd.wap.wbmp
Extension
.wbmp
Container WBMP Type 0
Compression Uncompressed
Algorithm
None
Color Depth 1-bit (Monochrome)
Developed by WAP Forum (Now Open Mobile Alliance)
Released 1999
Magic Bytes
00 00
Full WBMP reference →

Browser Support Comparison

Browser VTF WBMP
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
WBMP

WBMP Strengths

  • Extremely low processing overhead made it perfectly suited for the ultra-low-power CPUs of late 1990s mobile devices
  • Tightly integrated into the WML (Wireless Markup Language) stack, enabling the first functional mobile internet experiences
Limitations
  • Completely obsolete and lacks support in modern operating systems and browsers
  • Limited entirely to 1-bit black and white (0 for black, 1 for white) with zero support for grayscale, color, or transparency
  • The lack of a strong file header signature makes automated MIME type detection highly unreliable

When to choose which format

VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
WBMP
Use WBMP when…
  • Legacy WML (Wireless Markup Language) Mobile Sites
  • Early Mobile Phone Icons and Operator Logos
  • Historical WAP Archival
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