Image MIME Reference
Tencent-TAP
Tencent TAP Image
image/vnd.tencent.tap
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of Tencent TAP Image and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | Tencent-TAP | VTF |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Tencent TAP Image
image/vnd.tencent.tap
Extension
.tap
Container
Proprietary Tencent Container
Compression
Unknown (Proprietary)
Algorithm
Unknown
Color Depth
Unknown
Developed by
Tencent (Registered by Ni Hui)
Released
2014
Magic Bytes
Unknown (Proprietary)
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | Tencent-TAP | VTF |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
Tencent-TAP
Tencent-TAP Strengths
- Officially registered with IANA, ensuring a unique MIME type identifier for internal Tencent network routing and content negotiation
Limitations
- Completely undocumented and closed-source, making it impossible to decode or parse outside of Tencent's software
- Shares its file extension (.tap) with numerous other established legacy formats, leading to frequent automated file misidentification by Node/Python libraries
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
Tencent-TAP
Use Tencent-TAP when…
- Internal Tencent Ecosystem Applications
- Proprietary Mobile or Gaming Assets
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)