Image MIME Reference
T.38
T.38 Fax over IP (FoIP)
image/t38
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of T.38 Fax over IP (FoIP) and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | T.38 | VTF |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
T.38 Fax over IP (FoIP)
image/t38
Extension
.t38
Container
UDPTL or TCP (Network Transport)
Compression
Lossless (MH, MR, MMR / T.4, T.6)
Algorithm
MH (Modified Huffman)MR (Modified Read)MMR (Modified Modified Read)
Color Depth
1-bit (Monochrome B&W)
Developed by
ITU-T (International Telecommunication Union)
Released
1998
Magic Bytes
None (Network Stream)
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | T.38 | VTF |
|---|---|---|
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✕ | ✕ |
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|
✕ | ✕ |
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|
✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
T.38
T.38 Strengths
- Designed specifically to overcome the timing and packet-loss issues that plague traditional fax over standard VoIP audio codecs (like G.711)
- Reduces bandwidth requirements by transmitting fax protocol data rather than uncompressed audio tones
- Universally supported by enterprise SIP trunks and Session Border Controllers (SBCs) for FoIP
Limitations
- Not an actual image file format, causing confusion due to its 'image/' MIME classification
- Extremely complex to implement correctly over lossy UDP networks (relies on UDPTL redundancy mechanisms)
- Zero support in web browsers or standard image viewing software
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
T.38
Use T.38 when…
- Fax over IP (FoIP) Transmissions
- SIP/SDP Media Negotiation
- VoIP Gateways and PBX Systems
- Enterprise Fax Servers
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)