Image MIME Reference
SVF
Simple Vector Format
image/vnd.svf
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of Simple Vector Format and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | SVF | VTF |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Simple Vector Format
image/vnd.svf
Extension
.svf
Container
Custom Binary/Text (Legacy) or ZIP (Autodesk Forge)
Compression
Uncompressed / Deflate (in modern Autodesk SVF implementations)
Algorithm
None
Color Depth
Vector Data (Not Applicable)
Developed by
SoftSource & NCSA (National Center for Supercomputing Applications)
Released
1995
Magic Bytes
Unknown (SoftSource SVF)
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | SVF | VTF |
|---|---|---|
|
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✕ | ✕ |
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|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
SVF
SVF Strengths
- Acted as a crucial pioneering stepping-stone in proving that scalable, zoomable vector graphics were viable and necessary for the World Wide Web
Limitations
- Completely obsolete and unsupported by modern web standards
- Required end-users to install bulky, proprietary browser plugins
- Causes significant developer confusion today due to Autodesk adopting the exact same acronym and file extension for a completely different technology
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
SVF
Use SVF when…
- Historical Web-based CAD Viewers (1990s)
- Legacy 2D Vector Archival
- Autodesk Platform Services (Forge) Model Translation (Name Collision)
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)