Image MIME Reference
SLD
AutoCAD Slide
image/vnd.sld
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of AutoCAD Slide and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | SLD | VTF |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
AutoCAD Slide
image/vnd.sld
Extension
.sld
Container
AutoCAD Slide Container
Compression
Uncompressed (Vector Instructions)
Algorithm
None
Color Depth
8-bit (AutoCAD Indexed Color)
Developed by
Autodesk, Inc.
Released
1980s
Magic Bytes
41 75 74 6F 43 41 44 20 53 6C 69 64 65 0D 0A 1A 00
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | SLD | VTF |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
SLD
SLD Strengths
- Allowed for instantaneous loading of highly complex architectural and engineering blueprints on low-memory MS-DOS systems
- Easy-to-parse binary structure containing simple opcodes for drawing vectors and polygons
Limitations
- Completely obsolete and heavily fragmented, largely replaced by PDF and lightweight web-based DXF viewers
- Destructive 'snapshot' format irrevocably strips all useful, editable CAD geometry data from the original drawing
- Zero support in web browsers or standard image processing libraries
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
SLD
Use SLD when…
- Legacy AutoCAD Slideshows
- AutoCAD Custom Icon Menus
- Historical CAD Archival
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)