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Image MIME Reference
SLD

AutoCAD Slide

image/vnd.sld
VS

Valve Texture Format

image/vnd.valve.source.texture
VTF

A complete technical comparison of AutoCAD Slide and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature SLD VTF
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No Yes
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
AutoCAD Slide
image/vnd.sld
Extension
.sld
Container AutoCAD Slide Container
Compression Uncompressed (Vector Instructions)
Algorithm
None
Color Depth 8-bit (AutoCAD Indexed Color)
Developed by Autodesk, Inc.
Released 1980s
Magic Bytes
41 75 74 6F 43 41 44 20 53 6C 69 64 65 0D 0A 1A 00
Full SLD reference →
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →

Browser Support Comparison

Browser SLD VTF
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
SLD

SLD Strengths

  • Allowed for instantaneous loading of highly complex architectural and engineering blueprints on low-memory MS-DOS systems
  • Easy-to-parse binary structure containing simple opcodes for drawing vectors and polygons
Limitations
  • Completely obsolete and heavily fragmented, largely replaced by PDF and lightweight web-based DXF viewers
  • Destructive 'snapshot' format irrevocably strips all useful, editable CAD geometry data from the original drawing
  • Zero support in web browsers or standard image processing libraries
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients

When to choose which format

SLD
Use SLD when…
  • Legacy AutoCAD Slideshows
  • AutoCAD Custom Icon Menus
  • Historical CAD Archival
VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
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