Image MIME Reference
RealPix
RealNetworks RealPix
image/vnd.rn-realpix
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of RealNetworks RealPix and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | RealPix | VTF |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | Yes | Yes |
| Progressive Loading | Yes | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
RealNetworks RealPix
image/vnd.rn-realpix
Extension
.rp
Container
IMFL (XML Markup)
Compression
Uncompressed (Plain Text Markup)
Algorithm
None (Plain Text)
Color Depth
Dependent on referenced images
Developed by
RealNetworks
Released
1998
Magic Bytes
3C 69 6D 66 6C
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | RealPix | VTF |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
RealPix
RealPix Strengths
- Allowed for 'Ken Burns'-style animated slideshows at a fraction of the bandwidth required for actual video, crucial for 1990s dial-up connections
- Plain text XML architecture made it easy for developers and hobbyists to hand-code complex multimedia presentations
- Perfectly synchronized with RealAudio streams using SMIL-like timing parameters
Limitations
- Completely obsolete and heavily reliant on the proprietary, defunct RealPlayer browser plugin
- Not a true image format, causing confusion when handled by standard image processing libraries which expect binary pixel data
- Lacks modern CSS or HTML5 canvas equivalents without completely rewriting the presentation logic
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
RealPix
Use RealPix when…
- Historical Dial-up Streaming Presentations
- RealPlayer Slideshows
- Bandwidth-efficient 'Video' Alternatives (late 1990s)
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)