Image MIME Reference
Radiance
Radiance HDR
image/vnd.radiance
VS
Pixologic ZBrush PCX
image/vnd.zbrush.pcx
ZBrush-PCX
A complete technical comparison of Radiance HDR and Pixologic ZBrush PCX — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | Radiance | ZBrush-PCX |
|---|---|---|
| Transparency (Alpha) | ✕ No | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | ✕ No |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Radiance HDR
image/vnd.radiance
Extension
.hdr.pic.rgbe.xyze
Container
Radiance Information Header
Compression
Run-Length Encoding (RLE) / Uncompressed
Algorithm
Adaptive Run-Length Encoding (RLE)
Color Depth
32-bit (8-bit per channel RGB + 8-bit shared Exponent)
Developed by
Greg Ward (Lawrence Berkeley National Laboratory)
Released
1989
Magic Bytes
23 3F 52 41 44 49 41 4E 43 45
Pixologic ZBrush PCX
image/vnd.zbrush.pcx
Extension
.pcx
Container
ZSoft PCX
Compression
Run-Length Encoding (RLE)
Algorithm
ZSoft Run-Length Encoding (RLE)
Color Depth
8-bit (Grayscale), 24-bit (RGB)
Developed by
ZSoft (Format) / Pixologic (MIME Registration)
Released
1985
Magic Bytes
0A 05 01 08
Browser Support Comparison
| Browser | Radiance | ZBrush-PCX |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
Radiance
Radiance Strengths
- Universally supported by almost every 3D modeling software, renderer, and game engine in existence
- RGBE encoding offers a brilliant balance between High Dynamic Range capability and small file size (compared to 32-bit float OpenEXR)
- Simple, easy-to-parse ASCII header followed by straightforward RLE binary data
Limitations
- Does not support alpha transparency (no way to store an isolated light source with a transparent background)
- The shared exponent architecture can occasionally introduce banding or color artifacts in extreme edge cases compared to true 16-bit/32-bit floating-point formats like OpenEXR
- Zero native browser support for 2D viewing
ZBrush-PCX
ZBrush-PCX Strengths
- Extremely simple, lossless RLE compression makes it trivial to parse and encode programmatically
- Universally supported by almost every 2D image editor created since the 1990s
Limitations
- Completely obsolete for modern 3D workflows, which require 16-bit or 32-bit floating-point precision (like OpenEXR or TIFF) to avoid stepping artifacts in displacement maps
- No support for modern metadata (EXIF/XMP) or native alpha channels
- Zero native support in modern web browsers
When to choose which format
Radiance
Use Radiance when…
- Image-Based Lighting (IBL)
- 3D Environment Maps (HDRI Skydomes)
- Lighting Simulation
- VFX and CGI Rendering
ZBrush-PCX
Use ZBrush-PCX when…
- Legacy ZBrush Alpha Brushes
- 8-bit Grayscale Displacement Maps
- ZBrush Texture Exports