Image MIME Reference
PWG-Raster
PWG Raster Format
image/pwg-raster
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of PWG Raster Format and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | PWG-Raster | VTF |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
PWG Raster Format
image/pwg-raster
Extension
.pwg.ras
Container
CUPS Raster v2 Container
Compression
PackBits (Run-Length Encoding)
Algorithm
PackBits (Apple RLE variant)
Color Depth
1-bit (Monochrome/K), 8-bit (Grayscale), 24-bit (sRGB / Adobe RGB), 32-bit (CMYK)
Developed by
IEEE-ISTO Printer Working Group (PWG)
Released
2011
Magic Bytes
52 61 53 32
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | PWG-Raster | VTF |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
PWG-Raster
PWG-Raster Strengths
- The undisputed global standard for modern, driverless printing environments, eliminating the nightmare of installing manufacturer-specific print drivers
- Extremely lightweight to decode on embedded hardware, requiring minimal RAM buffers on the printer side
- Strict color space and resolution rules guarantee that the printed output will successfully process without syntax errors
Limitations
- Generates massive file sizes and network payloads compared to vector-based formats like PDF or PostScript, as every page is fully rasterized at 300+ DPI before transmission
- No support for native rendering in web browsers, image viewers, or graphic design software without specialized CUPS developer tools
- Cannot store complex metadata, vector text, or layers
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
PWG-Raster
Use PWG-Raster when…
- Driverless Network Printing (IPP Everywhere)
- Apple AirPrint and Mopria Print Service Pipelines
- CUPS (Common UNIX Printing System) Spooling
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)