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Image MIME Reference
PSD

Adobe Photoshop Document

image/vnd.adobe.photoshop
VS

Valve Texture Format

image/vnd.valve.source.texture
VTF

A complete technical comparison of Adobe Photoshop Document and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature PSD VTF
Transparency (Alpha) Yes Yes
Animation Support Yes Yes
Progressive Loading ✕ No ✕ No
HDR Support Yes Yes
EXIF Metadata Yes ✕ No
ICC Color Profile Yes ✕ No
Adobe Photoshop Document
image/vnd.adobe.photoshop
Extension
.psd.psb.pdd
Container Adobe Photoshop Document (PSD/PSB)
Compression Uncompressed / RLE (Run-Length Encoding) / ZIP
Algorithm
RLEZIP (with or without prediction)None
Color Depth 1-bit (Bitmap), 8-bit, 16-bit, 32-bit (Float/HDR)
Developed by Adobe Systems
Released 1990
Magic Bytes
38 42 50 53
Full PSD reference →
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →

Browser Support Comparison

Browser PSD VTF
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
PSD

PSD Strengths

  • The undisputed global standard for layered raster graphics and non-destructive image editing
  • Supports incredibly complex compositions combining raster data, vector shapes, live text, and adjustment layers
  • Full support for advanced color spaces (CMYK, Lab, multi-channel) and 32-bit floating-point HDR workflows
Limitations
  • Proprietary format: while the specification is published, complete feature-parity is rarely achieved by third-party software (e.g., smart objects and complex layer styles often break)
  • Files can reach enormous sizes (gigabytes) due to the preservation of unflattened, high-resolution layer data
  • Zero support for native rendering in web browsers or standard mobile image viewers
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients

When to choose which format

PSD
Use PSD when…
  • Professional Photo Retouching
  • Digital Painting and Illustration
  • UI/UX Design Workflows
  • Graphic Design and Print Production
VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
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