Image MIME Reference
PGM
Portable Graymap
image/x-portable-graymap
VS
Radiance HDR
image/vnd.radiance
Radiance
A complete technical comparison of Portable Graymap and Radiance HDR — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | PGM | Radiance |
|---|---|---|
| Transparency (Alpha) | ✕ No | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
Portable Graymap
image/x-portable-graymap
Extension
.pgm
Container
Netpbm
Compression
Uncompressed
Algorithm
None
Color Depth
8-bit (Grayscale), 16-bit (Grayscale)
Developed by
Jef Poskanzer (Netpbm Project)
Released
1988
Magic Bytes
50 32 (ASCII) or 50 35 (Binary)
Radiance HDR
image/vnd.radiance
Extension
.hdr.pic.rgbe.xyze
Container
Radiance Information Header
Compression
Run-Length Encoding (RLE) / Uncompressed
Algorithm
Adaptive Run-Length Encoding (RLE)
Color Depth
32-bit (8-bit per channel RGB + 8-bit shared Exponent)
Developed by
Greg Ward (Lawrence Berkeley National Laboratory)
Released
1989
Magic Bytes
23 3F 52 41 44 49 41 4E 43 45
Browser Support Comparison
| Browser | PGM | Radiance |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
PGM
PGM Strengths
- Extremely simple format allows custom parsers to be written from scratch in minimal time
- Supports 16-bit precision, making it highly valuable for scientific, medical, and height-map data where 8-bit precision is insufficient
- ASCII encoding ('P2') allows manual editing and visual inspection of pixel values directly within a text editor
Limitations
- Strictly limited to grayscale; cannot display color
- Lack of compression results in massive file sizes, making it entirely impractical for web delivery or consumer storage
- Does not support alpha transparency or modern metadata structures
Radiance
Radiance Strengths
- Universally supported by almost every 3D modeling software, renderer, and game engine in existence
- RGBE encoding offers a brilliant balance between High Dynamic Range capability and small file size (compared to 32-bit float OpenEXR)
- Simple, easy-to-parse ASCII header followed by straightforward RLE binary data
Limitations
- Does not support alpha transparency (no way to store an isolated light source with a transparent background)
- The shared exponent architecture can occasionally introduce banding or color artifacts in extreme edge cases compared to true 16-bit/32-bit floating-point formats like OpenEXR
- Zero native browser support for 2D viewing
When to choose which format
PGM
Use PGM when…
- Computer Vision and Machine Learning Pre-processing
- Scientific and Medical Image Processing
- Unix/Linux Command-Line Image Pipelines
Radiance
Use Radiance when…
- Image-Based Lighting (IBL)
- 3D Environment Maps (HDRI Skydomes)
- Lighting Simulation
- VFX and CGI Rendering