Image MIME Reference
Pentax-PEF
Pentax Electronic File
image/x-pentax-pef
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of Pentax Electronic File and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | Pentax-PEF | VTF |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Pentax Electronic File
image/x-pentax-pef
Extension
.pef
Container
TIFF-based (Proprietary)
Compression
Uncompressed / Proprietary Lossless
Algorithm
NonePentax Proprietary Lossless
Color Depth
12-bit (Per Channel), 14-bit (Per Channel)
Developed by
Pentax (now Ricoh Imaging Company, Ltd.)
Released
2003
Magic Bytes
49 49 2A 00 (Little-endian) or 4D 4D 00 2A (Big-endian)
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | Pentax-PEF | VTF |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
Pentax-PEF
Pentax-PEF Strengths
- Retains absolute maximum sensor data, enabling massive shadow recovery and highlight protection compared to compressed in-camera JPEGs
- White balance and sharpening are saved as metadata instructions rather than 'baked in', meaning they can be perfectly adjusted in post-production
- Utilizes the standard TIFF container structure, making it relatively straightforward for open-source software like LibRaw to parse
Limitations
- Proprietary format requires continuous updates to third-party processing software whenever Pentax releases a new camera model (unlike the open DNG format)
- Produces very large file sizes compared to standard web formats
- Cannot be directly embedded into web pages or used in standard HTML/CSS contexts
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
Pentax-PEF
Use Pentax-PEF when…
- Professional Digital Photography
- Non-destructive Image Post-Processing
- Pentax Camera Archival
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)