Free webp to jpg
Image MIME Reference
PBM

Portable Bitmap

image/x-portable-bitmap
VS

Radiance HDR

image/vnd.radiance
Radiance

A complete technical comparison of Portable Bitmap and Radiance HDR — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature PBM Radiance
Transparency (Alpha) ✕ No ✕ No
Animation Support ✕ No ✕ No
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Portable Bitmap
image/x-portable-bitmap
Extension
.pbm
Container Netpbm
Compression Uncompressed
Algorithm
None
Color Depth 1-bit (Monochrome)
Developed by Jef Poskanzer (Netpbm Project)
Released 1988
Magic Bytes
50 31 (ASCII) or 50 34 (Binary)
Full PBM reference →
Radiance HDR
image/vnd.radiance
Extension
.hdr.pic.rgbe.xyze
Container Radiance Information Header
Compression Run-Length Encoding (RLE) / Uncompressed
Algorithm
Adaptive Run-Length Encoding (RLE)
Color Depth 32-bit (8-bit per channel RGB + 8-bit shared Exponent)
Developed by Greg Ward (Lawrence Berkeley National Laboratory)
Released 1989
Magic Bytes
23 3F 52 41 44 49 41 4E 43 45
Full Radiance reference →

Browser Support Comparison

Browser PBM Radiance
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
PBM

PBM Strengths

  • Absolute structural simplicity allows parsers to be written from scratch with just a few lines of code
  • ASCII encoding allows manual editing and debugging directly within a standard text editor
  • Serves as a flawless, lossless intermediary for 1-bit raster data like scanned documents or barcodes
Limitations
  • Strictly limited to 1-bit monochrome images; cannot natively display shades of gray or color
  • Lack of compression results in extremely large file sizes, particularly when using the ASCII 'P1' encoding
  • No support for alpha transparency or modern metadata standards like EXIF
Radiance

Radiance Strengths

  • Universally supported by almost every 3D modeling software, renderer, and game engine in existence
  • RGBE encoding offers a brilliant balance between High Dynamic Range capability and small file size (compared to 32-bit float OpenEXR)
  • Simple, easy-to-parse ASCII header followed by straightforward RLE binary data
Limitations
  • Does not support alpha transparency (no way to store an isolated light source with a transparent background)
  • The shared exponent architecture can occasionally introduce banding or color artifacts in extreme edge cases compared to true 16-bit/32-bit floating-point formats like OpenEXR
  • Zero native browser support for 2D viewing

When to choose which format

PBM
Use PBM when…
  • Optical Character Recognition (OCR) Pre-processing
  • Unix/Linux Command-Line Image Pipelines
  • Academic Image Processing Teaching
Radiance
Use Radiance when…
  • Image-Based Lighting (IBL)
  • 3D Environment Maps (HDRI Skydomes)
  • Lighting Simulation
  • VFX and CGI Rendering
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