Image MIME Reference
Olympus-ORF
Olympus Raw Format
image/x-olympus-orf
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of Olympus Raw Format and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | Olympus-ORF | VTF |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Olympus Raw Format
image/x-olympus-orf
Extension
.orf
Container
TIFF-based (with proprietary variants)
Compression
Uncompressed / Proprietary Lossless
Algorithm
NoneOlympus Proprietary Lossless
Color Depth
12-bit (Per Channel)
Developed by
Olympus Corporation (Now OM Digital Solutions)
Released
2000
Magic Bytes
49 49 52 4F (IIRO) or 4D 4D 4F 52 (MMOR) or 49 49 53 52 (IIRS)
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | Olympus-ORF | VTF |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
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✕ | ✕ |
Olympus-ORF
Olympus-ORF Strengths
- Retains maximum sensor data, allowing extreme recovery of highlights and shadows that would be permanently lost in a JPEG
- White balance, sharpening, and color profiling are saved as metadata instructions, meaning they can be completely altered in post-production
- Unique magic byte signatures make programmatic file sniffing highly reliable compared to other camera manufacturers' TIFF-spoofing headers
Limitations
- Proprietary format means it requires constant updates to raw processing engines every time a new camera model is released
- Produces very large file sizes (often 15MB to 30MB+ per image depending on sensor resolution)
- Cannot be directly embedded into web pages or used in standard HTML/CSS contexts
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
Olympus-ORF
Use Olympus-ORF when…
- Professional Digital Photography
- Non-destructive Image Post-Processing
- High Dynamic Range (HDR) Imaging Archival
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)