Free webp to jpg
Image MIME Reference
Olympus-ORF

Olympus Raw Format

image/x-olympus-orf
VS

Valve Texture Format

image/vnd.valve.source.texture
VTF

A complete technical comparison of Olympus Raw Format and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature Olympus-ORF VTF
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No Yes
Progressive Loading ✕ No ✕ No
HDR Support Yes Yes
EXIF Metadata Yes ✕ No
ICC Color Profile Yes ✕ No
Olympus Raw Format
image/x-olympus-orf
Extension
.orf
Container TIFF-based (with proprietary variants)
Compression Uncompressed / Proprietary Lossless
Algorithm
NoneOlympus Proprietary Lossless
Color Depth 12-bit (Per Channel)
Developed by Olympus Corporation (Now OM Digital Solutions)
Released 2000
Magic Bytes
49 49 52 4F (IIRO) or 4D 4D 4F 52 (MMOR) or 49 49 53 52 (IIRS)
Full Olympus-ORF reference →
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →

Browser Support Comparison

Browser Olympus-ORF VTF
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
Olympus-ORF

Olympus-ORF Strengths

  • Retains maximum sensor data, allowing extreme recovery of highlights and shadows that would be permanently lost in a JPEG
  • White balance, sharpening, and color profiling are saved as metadata instructions, meaning they can be completely altered in post-production
  • Unique magic byte signatures make programmatic file sniffing highly reliable compared to other camera manufacturers' TIFF-spoofing headers
Limitations
  • Proprietary format means it requires constant updates to raw processing engines every time a new camera model is released
  • Produces very large file sizes (often 15MB to 30MB+ per image depending on sensor resolution)
  • Cannot be directly embedded into web pages or used in standard HTML/CSS contexts
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients

When to choose which format

Olympus-ORF
Use Olympus-ORF when…
  • Professional Digital Photography
  • Non-destructive Image Post-Processing
  • High Dynamic Range (HDR) Imaging Archival
VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
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