Image MIME Reference
Net-FPX
Network FlashPix
image/vnd.net-fpx
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of Network FlashPix and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | Net-FPX | VTF |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | Yes | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Network FlashPix
image/vnd.net-fpx
Extension
.fpx
Container
Microsoft OLE Structured Storage (COM)
Compression
JPEG (Lossy) / Uncompressed / Single-color (Solid)
Algorithm
JPEGNone
Color Depth
8-bit (Grayscale/Indexed), 24-bit (RGB), 32-bit (CMYK/RGBA)
Developed by
Digital Imaging Group (Kodak, HP, Live Picture, Microsoft)
Released
1996
Magic Bytes
D0 CF 11 E0 A1 B1 1A E1
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | Net-FPX | VTF |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
Net-FPX
Net-FPX Strengths
- Revolutionized web imaging in the late 1990s by proving that massive gigapixel images could be navigated seamlessly over 56k dial-up modems
- Pioneered the tile-based, multi-resolution pyramid concepts that eventually evolved into modern standards like IIIF (International Image Interoperability Framework)
Limitations
- Completely obsolete, having been replaced by standard JPEG servers and modern tiling formats like Deep Zoom or JPEG 2000/XR
- Relied on proprietary Java applets or ActiveX controls to render the tiles dynamically in a web browser
- Extremely complex to parse server-side due to the heavy OLE filesystem container
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
Net-FPX
Use Net-FPX when…
- Historical Internet Imaging Protocol (IIP) Streaming
- Early E-Commerce Deep Zoom Implementations
- Legacy High-Resolution Image Servers
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)