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Image MIME Reference
MODI

Microsoft Document Imaging

image/vnd.ms-modi
VS

Valve Texture Format

image/vnd.valve.source.texture
VTF

A complete technical comparison of Microsoft Document Imaging and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature MODI VTF
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No Yes
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Microsoft Document Imaging
image/vnd.ms-modi
Extension
.mdi
Container TIFF Variant
Compression LZW / Proprietary MS Compression
Algorithm
LZW (Modified)
Color Depth 1-bit (Monochrome), 8-bit (Grayscale), 24-bit (RGB)
Developed by Microsoft Corporation
Released 2001
Magic Bytes
49 49 2A 00
Full MODI reference →
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →

Browser Support Comparison

Browser MODI VTF
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
MODI

MODI Strengths

  • Historically provided an excellent all-in-one scanned document format with built-in OCR and annotations before PDF editing became universally accessible
  • Tightly integrated with Microsoft Office and SharePoint workflows in the early 2000s
Limitations
  • Completely proprietary and obsolete; Microsoft abandoned it in favor of standard TIFF and PDF
  • Causes widespread identification conflicts since its file signature is identical to a standard TIFF
  • Extremely difficult to open on modern operating systems without relying on third-party conversion utilities
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients

When to choose which format

MODI
Use MODI when…
  • Legacy Scanned Document Archival
  • Microsoft Office XP/2003/2007 Workflows
  • Embedded OCR Text Storage
VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
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