Free webp to jpg
Image MIME Reference
MacPaint

MacPaint Image

image/x-macpaint
VS

Valve Texture Format

image/vnd.valve.source.texture
VTF

A complete technical comparison of MacPaint Image and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature MacPaint VTF
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No Yes
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
MacPaint Image
image/x-macpaint
Extension
.mac.pntg.pnt.macp
Container Raw pixel payload with a 512-byte pattern header
Compression PackBits (Run-Length Encoding)
Algorithm
PackBits (Apple RLE)
Color Depth 1-bit (Monochrome)
Developed by Apple Computer, Inc. (Bill Atkinson)
Released 1984
Magic Bytes
None (Relies on classic Mac OS 'PNTG' OSType)
Full MacPaint reference →
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →

Browser Support Comparison

Browser MacPaint VTF
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
MacPaint

MacPaint Strengths

  • Profoundly historically significant as the format that introduced millions to the concept of bitmap digital painting
  • Extremely simple PackBits compression makes it easy for emulator developers or archivists to write parsers from scratch in under an hour
Limitations
  • Severely limited: strictly black and white, and hard-locked to exactly 576 x 720 pixels
  • Lack of standard magic bytes makes programmatic file sniffing unreliable on modern filesystems without relying on the file extension
  • Completely obsolete and unsupported by modern web browsers or consumer image viewers
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients

When to choose which format

MacPaint
Use MacPaint when…
  • Historical Apple Macintosh Archival
  • Early 1980s Digital Art Preservation
  • Retro UI/UX Academic Research
VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
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