Image MIME Reference
JXL
JPEG XL
image/jxl
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of JPEG XL and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
JXL wins on browser support
Feature Support
| Feature | JXL | VTF |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | Yes | Yes |
| Progressive Loading | Yes | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
JPEG XL
image/jxl
Extension
.jxl
Container
ISOBMFF / JPEG XL Codestream
Compression
Lossy (VarDCT) / Lossless (Modular)
Algorithm
VarDCT (Variable block-size DCT)Modular (Predictive coding for lossless)
Color Depth
8-bit, 10-bit, 12-bit, 16-bit, 32-bit (Float)
Developed by
Joint Photographic Experts Group (JPEG)
Released
2021
Magic Bytes
FF 0A (Codestream) / 00 00 00 0C 4A 58 4C 20 0D 0A 87 0A (Container)
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | JXL | VTF |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✓ 17+
|
✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
JXL
JXL Strengths
- Capable of losslessly recompressing legacy JPEG files, saving ~20% space while retaining perfect byte-for-byte restorability
- Highly superior progressive decoding (Saliency-driven), allowing recognizable images to load extremely fast on slow connections
- Outperforms WebP and competes favorably with AVIF, especially at high-fidelity settings and for complex textures/photography
- Royalty-free with an open-source reference implementation (libjxl)
Limitations
- Google's removal of JXL support from Chrome severely hindered its adoption as a universal web standard
- Lack of hardware decoding chips compared to video-derived codecs like AVIF (AV1)
- File parsing logic is complex due to the split between raw codestreams and ISOBMFF containers
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
JXL
Use JXL when…
- High-End Web Delivery (via Safari/Polyfills)
- HDR Photography
- Legacy JPEG Archiving
- Digital Art & Image Storage
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)