Free webp to jpg
Image MIME Reference
JXL

JPEG XL

image/jxl
VS

Valve Texture Format

image/vnd.valve.source.texture
VTF

A complete technical comparison of JPEG XL and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

JXL wins on browser support

Feature Support

Feature JXL VTF
Transparency (Alpha) Yes Yes
Animation Support Yes Yes
Progressive Loading Yes ✕ No
HDR Support Yes Yes
EXIF Metadata Yes ✕ No
ICC Color Profile Yes ✕ No
JPEG XL
image/jxl
Extension
.jxl
Container ISOBMFF / JPEG XL Codestream
Compression Lossy (VarDCT) / Lossless (Modular)
Algorithm
VarDCT (Variable block-size DCT)Modular (Predictive coding for lossless)
Color Depth 8-bit, 10-bit, 12-bit, 16-bit, 32-bit (Float)
Developed by Joint Photographic Experts Group (JPEG)
Released 2021
Magic Bytes
FF 0A (Codestream) / 00 00 00 0C 4A 58 4C 20 0D 0A 87 0A (Container)
Full JXL reference →
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →

Browser Support Comparison

Browser JXL VTF
Chrome Chrome
Firefox Firefox
Safari Safari
✓ 17+
Edge Edge
IE IE (Legacy)
JXL

JXL Strengths

  • Capable of losslessly recompressing legacy JPEG files, saving ~20% space while retaining perfect byte-for-byte restorability
  • Highly superior progressive decoding (Saliency-driven), allowing recognizable images to load extremely fast on slow connections
  • Outperforms WebP and competes favorably with AVIF, especially at high-fidelity settings and for complex textures/photography
  • Royalty-free with an open-source reference implementation (libjxl)
Limitations
  • Google's removal of JXL support from Chrome severely hindered its adoption as a universal web standard
  • Lack of hardware decoding chips compared to video-derived codecs like AVIF (AV1)
  • File parsing logic is complex due to the split between raw codestreams and ISOBMFF containers
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients

When to choose which format

JXL
Use JXL when…
  • High-End Web Delivery (via Safari/Polyfills)
  • HDR Photography
  • Legacy JPEG Archiving
  • Digital Art & Image Storage
VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
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