Image MIME Reference
JPX
JPEG 2000 Part 2 (Extended)
image/jpx
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of JPEG 2000 Part 2 (Extended) and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | JPX | VTF |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | Yes | Yes |
| Progressive Loading | Yes | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
JPEG 2000 Part 2 (Extended)
image/jpx
Extension
.jpx.jpf
Container
ISOBMFF / JPX (ISO/IEC 15444-2)
Compression
Lossy / Lossless
Algorithm
Discrete Wavelet Transform (DWT)
Color Depth
8-bit, 16-bit, 32-bit, 38-bit
Developed by
Joint Photographic Experts Group (JPEG)
Released
2002
Magic Bytes
00 00 00 0C 6A 50 20 20 0D 0A 87 0A ... 66 74 79 70 6A 70 78 20
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | JPX | VTF |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
JPX
JPX Strengths
- Removes the color space limitations of baseline JP2, adding native support for CMYK, CIE Lab, and custom vendor color spaces
- Supports multiple codestreams in a single file, allowing for rich compositing and animation
- Enables fragmented files where image data and metadata can reside in separate physical files via data references
Limitations
- Extremely complex specification makes full software implementation rare, leading to compatibility issues
- Zero web browser support, rendering it unsuitable for public internet distribution
- Often overkill for standard imaging tasks where baseline JP2 or modern alternatives like AVIF suffice
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
JPX
Use JPX when…
- Prepress & Commercial Printing (CMYK)
- Geospatial Data
- Archival Preservation
- Medical Imaging
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)