Image MIME Reference
JPS
JPEG Stereo Image
image/x-jps
VS
Khronos Texture 2.0
image/ktx2
KTX2
A complete technical comparison of JPEG Stereo Image and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
JPS wins on browser support
Feature Support
| Feature | JPS | KTX2 |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | Yes | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
JPEG Stereo Image
image/x-jps
Extension
.jps
Container
JPEG (JFIF/Exif)
Compression
Lossy (JPEG/DCT)
Algorithm
JPEG (Discrete Cosine Transform)
Color Depth
8-bit (Grayscale), 24-bit (RGB)
Developed by
Stereoscopic Community (Unofficial Standard)
Released
1990
Magic Bytes
FF D8 FF
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | JPS | KTX2 |
|---|---|---|
|
|
✓ 1
|
✕ |
|
|
✓ 1
|
✕ |
|
|
✓ 1
|
✕ |
|
|
✓ 12
|
✕ |
|
|
✓
|
✕ |
JPS
JPS Strengths
- 100% backward compatible with every standard 2D image viewer and web browser (which simply display the two halves side-by-side)
- Inherits JPEG's excellent lossy compression, resulting in small file sizes ideal for web transmission
- Extremely easy to generate programmatically by simply stitching two JPEG images side-by-side onto a wider canvas
Limitations
- Lack of a dedicated metadata standard means viewing software has to guess whether the layout is 'cross-eyed' (right eye left, left eye right) or 'parallel' (left eye left, right eye right), occasionally causing inverted depth
- Suffers from JPEG compression artifacts, which can break the stereoscopic illusion if compression noise differs between the left and right eyes
- Superseded in consumer electronics by the MPO (Multi-Picture Object) format, which stacks separate full-resolution JPEGs rather than squishing them side-by-side
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
When to choose which format
JPS
Use JPS when…
- Stereoscopic 3D Photography
- Virtual Reality (VR) Image Galleries
- Cross-eye / Parallel Stereograms
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)