Image MIME Reference
JPM
JPEG 2000 Compound Image File Format
image/jpm
VS
Khronos Texture 2.0
image/ktx2
KTX2
A complete technical comparison of JPEG 2000 Compound Image File Format and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | JPM | KTX2 |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | Yes | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
JPEG 2000 Compound Image File Format
image/jpm
Extension
.jpm.jpgm
Container
ISOBMFF / JPM (ISO/IEC 15444-6)
Compression
Lossy / Lossless / Mixed Raster Content (MRC)
Algorithm
JPEG 2000JBIG2JPEGMMR
Color Depth
1-bit (Text/Masks), 8-bit, 16-bit, 24-bit
Developed by
Joint Photographic Experts Group (JPEG)
Released
2003
Magic Bytes
00 00 00 0C 6A 50 20 20 0D 0A 87 0A ... 66 74 79 70 6A 70 6D 20
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | JPM | KTX2 |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
JPM
JPM Strengths
- Highly optimized for scanned documents, drastically reducing file sizes without sacrificing the readability of text or the quality of embedded photos
- Supports multi-page documents within a single file
- Object-based architecture allows for complex layout representation and independent extraction of elements
Limitations
- Failed to achieve widespread adoption, largely being overshadowed by PDF/A and DjVu
- Zero native web browser compatibility
- Requires complex, specialized software to properly encode and decode the multi-layered MRC structure
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
When to choose which format
JPM
Use JPM when…
- Scanned Document Archiving
- Mixed Raster Content (MRC) Imaging
- Digital Libraries
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)