Image MIME Reference
JPEG-XS
JPEG XS Image
image/jxs
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of JPEG XS Image and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | JPEG-XS | VTF |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | Yes | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
JPEG XS Image
image/jxs
Extension
.jxs
Container
ISOBMFF (ISO/IEC 21122-3) or Raw Codestream
Compression
Lossy (Visually Lossless) / Mathematically Lossless
Algorithm
JPEG XS (Low-complexity wavelet transform)
Color Depth
8-bit, 10-bit, 12-bit, 14-bit, 16-bit
Developed by
Joint Photographic Experts Group (JPEG) / intoPIX
Released
2019
Magic Bytes
FF 10 (Codestream) / XX XX XX XX 66 74 79 70 6A 78 73 20 (ISOBMFF)
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | JPEG-XS | VTF |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
JPEG-XS
JPEG-XS Strengths
- Provides sub-millisecond encoding/decoding latency, essential for live production and gaming
- Extremely lightweight, requiring very little CPU, GPU, or FPGA memory to process
- Replaces uncompressed video links (like SDI or HDMI) over standard Ethernet networks with visually lossless quality
Limitations
- Compression ratios are typically much lower (between 2:1 and 10:1) compared to heavy codecs like HEVC or AV1
- Zero support in web browsers or standard consumer devices
- Primarily licensed to hardware manufacturers and professional software ecosystems
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
JPEG-XS
Use JPEG-XS when…
- Live Video Broadcasting (SMPTE ST 2110)
- Video over IP Networks
- Virtual Reality / Augmented Reality (VR/AR)
- Automotive & Drone Cameras
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)