Image MIME Reference
JPEG-XR
JPEG XR (HD Photo)
image/vnd.ms-photo
VS
Khronos Texture 2.0
image/ktx2
KTX2
A complete technical comparison of JPEG XR (HD Photo) and Khronos Texture 2.0 — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | JPEG-XR | KTX2 |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | Yes | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
JPEG XR (HD Photo)
image/vnd.ms-photo
Extension
.jxr.wdp.hdp
Container
TIFF-like Image File Directory (IFD)
Compression
Lossy (Lapped Bi-orthogonal Transform) / Lossless
Algorithm
Lapped Bi-orthogonal Transform (LBT)
Color Depth
8-bit (Grayscale, RGB, CMYK), 16-bit, 32-bit Floating Point (HDR)
Developed by
Microsoft Corporation (later Joint Photographic Experts Group)
Released
2006
Magic Bytes
49 49 BC 01
Khronos Texture 2.0
image/ktx2
Extension
.ktx2
Container
KTX 2.0
Compression
Basis Universal (ETC1S / UASTC) / Zstandard (zstd) Supercompression / Uncompressed
Algorithm
ETC1SUASTCZstandard (zstd)Raw GPU Formats (ASTC, BCn)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
Khronos Group
Released
2021
Magic Bytes
AB 4B 54 58 20 32 30 BB 0D 0A 1A 0A
Browser Support Comparison
| Browser | JPEG-XR | KTX2 |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✓
|
✕ |
JPEG-XR
JPEG-XR Strengths
- Excellent support for 16-bit and 32-bit floating-point HDR images without massive file size bloat
- Native support for alpha transparency, which standard JPEG fundamentally lacks
- Computational complexity for decoding/encoding is relatively low, making it hardware-friendly
Limitations
- Suffered a complete failure of adoption in the web browser market outside of Microsoft's ecosystem
- Fully superseded by modern, open formats like WebP, AVIF, and JPEG XL which offer better compression and universal browser support
- Multiple file extensions (.wdp, .hdp, .jxr) and MIME types cause confusion and parsing fragmentation
KTX2
KTX2 Strengths
- Universal hardware compatibility: write once, transcode anywhere to the target GPU's preferred format (ASTC, BC7, PVRTC, etc.)
- Drastically reduces transmission size over networks thanks to Basis Universal and Zstandard supercompression
- Seamless integration with the glTF ecosystem for optimized 3D asset delivery
Limitations
- Requires WebAssembly (Wasm) decoders and JavaScript loaders for web viewing, increasing initial application payload slightly
- Encoding textures into high-quality Basis Universal UASTC can be computationally intensive and slow
- Zero support in traditional 2D image viewers or native OS previews
When to choose which format
JPEG-XR
Use JPEG-XR when…
- Legacy Windows Desktop Backgrounds
- XPS (XML Paper Specification) Documents
- Early High Dynamic Range (HDR) Photography
- DirectX Textures
KTX2
Use KTX2 when…
- glTF 3D Models (KHR_texture_basisu)
- WebGPU and WebGL Applications
- Game Engines (Unity, Unreal, Godot)
- Augmented and Virtual Reality (AR/VR)