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Image MIME Reference
JPEG-XR-Sequence

JPEG XR Image Sequence (HEIF Container)

image/jxrs
VS

Valve Texture Format

image/vnd.valve.source.texture
VTF

A complete technical comparison of JPEG XR Image Sequence (HEIF Container) and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature JPEG-XR-Sequence VTF
Transparency (Alpha) Yes Yes
Animation Support Yes Yes
Progressive Loading Yes ✕ No
HDR Support Yes Yes
EXIF Metadata Yes ✕ No
ICC Color Profile Yes ✕ No
JPEG XR Image Sequence (HEIF Container)
image/jxrs
Extension
.jxrs
Container HEIF / ISOBMFF (ISO/IEC 23008-12 / Annex F of ITU-T T.832)
Compression Lossy / Lossless
Algorithm
JPEG XR (Lapped Biorthogonal Transform)
Color Depth 8-bit, 16-bit, 32-bit (Float)
Developed by ISO/IEC JTC 1 / ITU-T
Released 2019
Magic Bytes
XX XX XX XX 66 74 79 70 6A 78 72 53
Full JPEG-XR-Sequence reference →
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →

Browser Support Comparison

Browser JPEG-XR-Sequence VTF
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
JPEG-XR-Sequence

JPEG-XR-Sequence Strengths

  • Supports 32-bit floating point HDR color depths natively across an entire animation sequence
  • Combines the advanced coding efficiencies of JPEG XR with the sequence timing and metadata framework of HEIF
  • Shares frame data structures allowing for optimized storage of burst photography
Limitations
  • Extremely rare format with essentially no mainstream software adoption
  • Zero web browser support
  • Overshadowed heavily by HEVC (HEIC sequences) and AV1 (AVIF sequences) which offer superior compression and broader hardware decoding support
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients

When to choose which format

JPEG-XR-Sequence
Use JPEG-XR-Sequence when…
  • Experimental Animation Workflows
  • HDR Burst Photography Archiving
  • Specialized Medical & Scientific Imaging
VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
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