Image MIME Reference
JPEG-XR-Sequence
JPEG XR Image Sequence (HEIF Container)
image/jxrs
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of JPEG XR Image Sequence (HEIF Container) and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | JPEG-XR-Sequence | VTF |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | Yes | Yes |
| Progressive Loading | Yes | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
JPEG XR Image Sequence (HEIF Container)
image/jxrs
Extension
.jxrs
Container
HEIF / ISOBMFF (ISO/IEC 23008-12 / Annex F of ITU-T T.832)
Compression
Lossy / Lossless
Algorithm
JPEG XR (Lapped Biorthogonal Transform)
Color Depth
8-bit, 16-bit, 32-bit (Float)
Developed by
ISO/IEC JTC 1 / ITU-T
Released
2019
Magic Bytes
XX XX XX XX 66 74 79 70 6A 78 72 53
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | JPEG-XR-Sequence | VTF |
|---|---|---|
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|
✕ | ✕ |
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|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
JPEG-XR-Sequence
JPEG-XR-Sequence Strengths
- Supports 32-bit floating point HDR color depths natively across an entire animation sequence
- Combines the advanced coding efficiencies of JPEG XR with the sequence timing and metadata framework of HEIF
- Shares frame data structures allowing for optimized storage of burst photography
Limitations
- Extremely rare format with essentially no mainstream software adoption
- Zero web browser support
- Overshadowed heavily by HEVC (HEIC sequences) and AV1 (AVIF sequences) which offer superior compression and broader hardware decoding support
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
JPEG-XR-Sequence
Use JPEG-XR-Sequence when…
- Experimental Animation Workflows
- HDR Burst Photography Archiving
- Specialized Medical & Scientific Imaging
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)