Free webp to jpg
Image MIME Reference
JPEG-LS

JPEG-LS

image/jls
VS

Valve Texture Format

image/vnd.valve.source.texture
VTF

A complete technical comparison of JPEG-LS and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature JPEG-LS VTF
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No Yes
Progressive Loading ✕ No ✕ No
HDR Support Yes Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
JPEG-LS
image/jls
Extension
.jls.jl
Container JPEG Bitstream
Compression Lossless / Near-Lossless (Predictive Coding)
Algorithm
LOCO-I (Low Complexity Lossless Compression for Images)Golomb-Rice Coding
Color Depth 8-bit, 12-bit, 16-bit (Per Channel)
Developed by Joint Photographic Experts Group (ISO/ITU-T) & HP Labs
Released 1999
Magic Bytes
FF D8 FF F7
Full JPEG-LS reference →
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →

Browser Support Comparison

Browser JPEG-LS VTF
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
JPEG-LS

JPEG-LS Strengths

  • Provides state-of-the-art lossless compression ratios for continuous-tone images, often outperforming Lossless JPEG and JPEG 2000
  • Extremely fast and computationally inexpensive to encode/decode, requiring no complex floating-point math or DCTs
  • Highly resilient in constrained hardware environments, making it ideal for medical equipment and deep-space probes (e.g., Mars rovers)
Limitations
  • Zero native support in web browsers or standard consumer operating systems
  • Lacks the advanced resolution scalability and progressive decoding features found in JPEG 2000
  • Primarily relegated to niche enterprise sectors (healthcare/DICOM and aerospace) rather than consumer adoption
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients

When to choose which format

JPEG-LS
Use JPEG-LS when…
  • Medical Imaging (DICOM Encapsulation)
  • Space and Planetary Imaging (NASA/ESA)
  • Industrial Machine Vision
  • Scientific Archival Storage
VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
Share this comparison