Image MIME Reference
J2C
JPEG 2000 Codestream
image/j2c
VS
Radiance HDR
image/vnd.radiance
Radiance
A complete technical comparison of JPEG 2000 Codestream and Radiance HDR — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | J2C | Radiance |
|---|---|---|
| Transparency (Alpha) | Yes | ✕ No |
| Animation Support | ✕ No | ✕ No |
| Progressive Loading | Yes | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
JPEG 2000 Codestream
image/j2c
Extension
.j2c.j2k.jpc
Container
None (Raw Bitstream)
Compression
JPEG 2000 (Discrete Wavelet Transform) / Lossless / Lossy
Algorithm
Discrete Wavelet Transform (DWT)
Color Depth
8-bit, 10-bit, 12-bit, 16-bit (Per Channel)
Developed by
Joint Photographic Experts Group (JPEG)
Released
2000
Magic Bytes
FF 4F FF 51
Radiance HDR
image/vnd.radiance
Extension
.hdr.pic.rgbe.xyze
Container
Radiance Information Header
Compression
Run-Length Encoding (RLE) / Uncompressed
Algorithm
Adaptive Run-Length Encoding (RLE)
Color Depth
32-bit (8-bit per channel RGB + 8-bit shared Exponent)
Developed by
Greg Ward (Lawrence Berkeley National Laboratory)
Released
1989
Magic Bytes
23 3F 52 41 44 49 41 4E 43 45
Browser Support Comparison
| Browser | J2C | Radiance |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
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✕ | ✕ |
J2C
J2C Strengths
- Provides state-of-the-art wavelet compression for high-end professional workflows (Digital Cinema)
- Allows for highly efficient progressive decoding (by resolution or quality layer) natively within the stream
- Supports lossless mathematical compression and high bit-depths (up to 16-bit per channel) natively
Limitations
- Lacks a standard container to store color space info or metadata, requiring external systems (like MXF or DICOM) to map colors correctly
- Extremely computationally expensive to encode and decode compared to standard DCT-based JPEG
- Zero web browser support
Radiance
Radiance Strengths
- Universally supported by almost every 3D modeling software, renderer, and game engine in existence
- RGBE encoding offers a brilliant balance between High Dynamic Range capability and small file size (compared to 32-bit float OpenEXR)
- Simple, easy-to-parse ASCII header followed by straightforward RLE binary data
Limitations
- Does not support alpha transparency (no way to store an isolated light source with a transparent background)
- The shared exponent architecture can occasionally introduce banding or color artifacts in extreme edge cases compared to true 16-bit/32-bit floating-point formats like OpenEXR
- Zero native browser support for 2D viewing
When to choose which format
J2C
Use J2C when…
- Digital Cinema Packages (DCP)
- Medical Imaging (DICOM Payloads)
- Professional Broadcast and Archiving
- Embedded Hardware Encoding
Radiance
Use Radiance when…
- Image-Based Lighting (IBL)
- 3D Environment Maps (HDRI Skydomes)
- Lighting Simulation
- VFX and CGI Rendering