Free webp to jpg
Image MIME Reference
IEF

Image Exchange Format

image/ief
VS

Valve Texture Format

image/vnd.valve.source.texture
VTF

A complete technical comparison of Image Exchange Format and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature IEF VTF
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No Yes
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
Image Exchange Format
image/ief
Extension
.ief
Container TIFF Class B (TIFF-B)
Compression Lossless (MH, MR, MMR) / Uncompressed
Algorithm
MHMRMMRUncompressed
Color Depth 1-bit (Monochrome)
Developed by IETF Network Fax Working Group
Released 1992
Magic Bytes
49 49 2A 00 (Little-endian) / 4D 4D 00 2A (Big-endian)
Full IEF reference →
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →

Browser Support Comparison

Browser IEF VTF
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
IEF

IEF Strengths

  • Provided a standard method for exchanging bi-level fax images during the early days of the Internet
  • Supported multi-page documents
  • Leveraged the highly resilient and well-documented TIFF container
Limitations
  • Completely obsolete and unsupported in modern computing environments
  • Strictly limited to 1-bit monochrome data, lacking color or grayscale capabilities
  • Magic bytes overlap completely with standard TIFF, making specific filetype detection difficult without parsing internal tags
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients

When to choose which format

IEF
Use IEF when…
  • Legacy Fax Transmissions
  • Early Internet Gateways
  • Archival
VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
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