Free webp to jpg
Image MIME Reference
HSJ2

JPEG 2000 Image Sequence (Obsolete)

image/hsj2
VS

Valve Texture Format

image/vnd.valve.source.texture
VTF

A complete technical comparison of JPEG 2000 Image Sequence (Obsolete) and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature HSJ2 VTF
Transparency (Alpha) Yes Yes
Animation Support Yes Yes
Progressive Loading Yes ✕ No
HDR Support Yes Yes
EXIF Metadata Yes ✕ No
ICC Color Profile Yes ✕ No
JPEG 2000 Image Sequence (Obsolete)
image/hsj2
Extension
.hsj2
Container HEIF / ISOBMFF (ISO/IEC 15444-16 Obsolete)
Compression Lossy / Lossless
Algorithm
Motion JPEG 2000 (ISO/IEC 15444-3)
Color Depth 8-bit, 10-bit, 12-bit, 16-bit
Developed by ISO/IEC JTC 1 / ITU-T
Released 2019
Magic Bytes
XX XX XX XX 66 74 79 70 68 73 6A 32
Full HSJ2 reference →
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →

Browser Support Comparison

Browser HSJ2 VTF
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
HSJ2

HSJ2 Strengths

  • Historically attempted to combine Motion JPEG 2000 sequences with the flexible metadata capabilities of the HEIF container
  • Supported mathematically lossless compression and scalable wavelet decoding
Limitations
  • Officially deprecated by the standardization body (ISO/IEC JTC 1)
  • Completely superseded by image/hej2k, rendering hsj2 files obsolete for any new development or archiving
  • Zero web browser compatibility and negligible modern software support
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients

When to choose which format

HSJ2
Use HSJ2 when…
  • Legacy Archival
  • Deprecated Workflows
VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
Share this comparison