Image MIME Reference
HEJ2K
JPEG 2000 Image (HEIF Container)
image/hej2k
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of JPEG 2000 Image (HEIF Container) and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | HEJ2K | VTF |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | Yes | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
JPEG 2000 Image (HEIF Container)
image/hej2k
Extension
.hej2
Container
HEIF / ISOBMFF (ISO/IEC 15444-16)
Compression
Lossy / Lossless
Algorithm
JPEG 2000HTJ2K
Color Depth
8-bit, 10-bit, 12-bit, 16-bit
Developed by
ISO/IEC JTC 1 / ITU-T
Released
2019
Magic Bytes
XX XX XX XX 66 74 79 70 6A 32 6B 69
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | HEJ2K | VTF |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
HEJ2K
HEJ2K Strengths
- Brings the extensive capabilities of the HEIF container (like EXIF/XMP, thumbnails, and depth maps) to JPEG 2000
- Supports mathematically lossless compression via wavelet transformation
- High scalability and progressive decoding out of the box
Limitations
- Extremely limited software support outside of niche industries
- Zero native compatibility with web browsers
- High computational complexity compared to simpler formats like JPEG or PNG
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
HEJ2K
Use HEJ2K when…
- Medical Imaging
- Geospatial Data
- Scientific Archiving
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)