Free webp to jpg
Image MIME Reference
HEJ2K

JPEG 2000 Image (HEIF Container)

image/hej2k
VS

Valve Texture Format

image/vnd.valve.source.texture
VTF

A complete technical comparison of JPEG 2000 Image (HEIF Container) and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature HEJ2K VTF
Transparency (Alpha) Yes Yes
Animation Support ✕ No Yes
Progressive Loading Yes ✕ No
HDR Support Yes Yes
EXIF Metadata Yes ✕ No
ICC Color Profile Yes ✕ No
JPEG 2000 Image (HEIF Container)
image/hej2k
Extension
.hej2
Container HEIF / ISOBMFF (ISO/IEC 15444-16)
Compression Lossy / Lossless
Algorithm
JPEG 2000HTJ2K
Color Depth 8-bit, 10-bit, 12-bit, 16-bit
Developed by ISO/IEC JTC 1 / ITU-T
Released 2019
Magic Bytes
XX XX XX XX 66 74 79 70 6A 32 6B 69
Full HEJ2K reference →
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →

Browser Support Comparison

Browser HEJ2K VTF
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
HEJ2K

HEJ2K Strengths

  • Brings the extensive capabilities of the HEIF container (like EXIF/XMP, thumbnails, and depth maps) to JPEG 2000
  • Supports mathematically lossless compression via wavelet transformation
  • High scalability and progressive decoding out of the box
Limitations
  • Extremely limited software support outside of niche industries
  • Zero native compatibility with web browsers
  • High computational complexity compared to simpler formats like JPEG or PNG
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients

When to choose which format

HEJ2K
Use HEJ2K when…
  • Medical Imaging
  • Geospatial Data
  • Scientific Archiving
VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
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