Image MIME Reference
HEIF-Sequence
High Efficiency Image File Format Sequence
image/heif-sequence
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of High Efficiency Image File Format Sequence and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | HEIF-Sequence | VTF |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | Yes | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
High Efficiency Image File Format Sequence
image/heif-sequence
Extension
.heifs.heif.hif
Container
HEIF / ISOBMFF (ISO/IEC 14496-12)
Compression
Lossy / Lossless
Algorithm
Codec Agnostic (HEVC, AVC, JPEG, AV1)
Color Depth
8-bit, 10-bit, 12-bit, 16-bit
Developed by
Moving Picture Experts Group (MPEG)
Released
2015
Magic Bytes
XX XX XX XX 66 74 79 70 6D 73 66 31
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | HEIF-Sequence | VTF |
|---|---|---|
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✕ | ✕ |
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✕ | ✕ |
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|
✕ | ✕ |
|
|
✕ | ✕ |
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|
✕ | ✕ |
HEIF-Sequence
HEIF-Sequence Strengths
- Codec-agnostic container allows for extreme flexibility when storing multi-frame photographic data
- Maintains the space-saving benefits of ISOBMFF shared frame data blocks
- Excellent for archiving computational photography workloads like exposure brackets or focal stacks
Limitations
- Codec ambiguity means a decoder might be able to parse the container but fail to decode the underlying pixels
- Zero native web browser support
- Complex container structure requires specialized parsing libraries to extract individual frames
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
HEIF-Sequence
Use HEIF-Sequence when…
- Burst Photography
- Focal Stacking
- Exposure Bracketing
- Time-Lapse Data
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)