Image MIME Reference
HEIC-Sequence
HEVC Image Sequence (HEIF Container)
image/heic-sequence
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of HEVC Image Sequence (HEIF Container) and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
HEIC-Sequence wins on browser support
Feature Support
| Feature | HEIC-Sequence | VTF |
|---|---|---|
| Transparency (Alpha) | Yes | Yes |
| Animation Support | Yes | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | Yes | Yes |
| EXIF Metadata | Yes | ✕ No |
| ICC Color Profile | Yes | ✕ No |
HEVC Image Sequence (HEIF Container)
image/heic-sequence
Extension
.heics.heic
Container
HEIF / ISOBMFF (ISO/IEC 14496-12)
Compression
Lossy / Lossless
Algorithm
HEVC (H.265)
Color Depth
8-bit, 10-bit, 12-bit, 16-bit
Developed by
Moving Picture Experts Group (MPEG) / Apple
Released
2017
Magic Bytes
XX XX XX XX 66 74 79 70 68 65 76 63
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | HEIC-Sequence | VTF |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✓ 11+
|
✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
HEIC-Sequence
HEIC-Sequence Strengths
- Incredibly efficient storage for bursts and short animations compared to GIF or motion JPEG
- Supports 16-bit color, HDR, and alpha channel transparency across all frames
- Shares frame data blocks, meaning the base image and animation data are heavily optimized for space
Limitations
- Zero support in web browsers outside the Apple ecosystem (Chrome, Firefox, Edge do not support it)
- Heavily encumbered by HEVC patent pools, hindering open-source adoption
- Complex container structure makes parsing and decoding difficult without specialized libraries
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
HEIC-Sequence
Use HEIC-Sequence when…
- Apple Live Photos
- Burst Photography
- High-Quality Animations
- Cinemagraphs
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)