Image MIME Reference
Harlequin-PGB
Global Graphics Page Graphics Buffer
image/vnd.globalgraphics.pgb
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of Global Graphics Page Graphics Buffer and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | Harlequin-PGB | VTF |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | Yes | ✕ No |
Global Graphics Page Graphics Buffer
image/vnd.globalgraphics.pgb
Extension
.pgb
Container
Proprietary Harlequin Raster Container
Compression
Uncompressed / Run-Length Encoding (RLE)
Algorithm
Proprietary RLENone
Color Depth
1-bit (Monochrome Separations), 8-bit (Grayscale), 8-bit/10-bit (Contone), CMYK / N-Color Spot Channels
Developed by
Global Graphics Software (Hybrid Software Group)
Released
1990s
Magic Bytes
Unknown (Proprietary Harlequin Header)
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | Harlequin-PGB | VTF |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
Harlequin-PGB
Harlequin-PGB Strengths
- Unlike generic 1-bit TIFFs, PGB files inherently encapsulate vital print-job metadata within their headers (e.g., job name, page number, separation colors, screening angles)
- Highly optimized for ultra-fast viewing and processing within professional printing workflows
Limitations
- Completely proprietary and closed-source, locking its usage strictly to Harlequin-powered RIP environments
- Zero support in standard desktop operating systems, web browsers, or consumer image editing software like Photoshop or GIMP
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
Harlequin-PGB
Use Harlequin-PGB when…
- Commercial Printing Output
- Computer-to-Plate (CTP) Manufacturing
- Prepress Soft Proofing (e.g., FirstPROOF)
- Harlequin RIP Spooling Pipelines
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)