Free webp to jpg
Image MIME Reference
Harlequin-PGB

Global Graphics Page Graphics Buffer

image/vnd.globalgraphics.pgb
VS

Valve Texture Format

image/vnd.valve.source.texture
VTF

A complete technical comparison of Global Graphics Page Graphics Buffer and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature Harlequin-PGB VTF
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No Yes
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile Yes ✕ No
Global Graphics Page Graphics Buffer
image/vnd.globalgraphics.pgb
Extension
.pgb
Container Proprietary Harlequin Raster Container
Compression Uncompressed / Run-Length Encoding (RLE)
Algorithm
Proprietary RLENone
Color Depth 1-bit (Monochrome Separations), 8-bit (Grayscale), 8-bit/10-bit (Contone), CMYK / N-Color Spot Channels
Developed by Global Graphics Software (Hybrid Software Group)
Released 1990s
Magic Bytes
Unknown (Proprietary Harlequin Header)
Full Harlequin-PGB reference →
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →

Browser Support Comparison

Browser Harlequin-PGB VTF
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
Harlequin-PGB

Harlequin-PGB Strengths

  • Unlike generic 1-bit TIFFs, PGB files inherently encapsulate vital print-job metadata within their headers (e.g., job name, page number, separation colors, screening angles)
  • Highly optimized for ultra-fast viewing and processing within professional printing workflows
Limitations
  • Completely proprietary and closed-source, locking its usage strictly to Harlequin-powered RIP environments
  • Zero support in standard desktop operating systems, web browsers, or consumer image editing software like Photoshop or GIMP
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients

When to choose which format

Harlequin-PGB
Use Harlequin-PGB when…
  • Commercial Printing Output
  • Computer-to-Plate (CTP) Manufacturing
  • Prepress Soft Proofing (e.g., FirstPROOF)
  • Harlequin RIP Spooling Pipelines
VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
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