Free webp to jpg
Image MIME Reference
FST-Image

FAST Search & Transfer Image

image/vnd.fst
VS

Valve Texture Format

image/vnd.valve.source.texture
VTF

A complete technical comparison of FAST Search & Transfer Image and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.

Equal browser support

Feature Support

Feature FST-Image VTF
Transparency (Alpha) ✕ No Yes
Animation Support ✕ No Yes
Progressive Loading ✕ No ✕ No
HDR Support ✕ No Yes
EXIF Metadata ✕ No ✕ No
ICC Color Profile ✕ No ✕ No
FAST Search & Transfer Image
image/vnd.fst
Extension
.fst
Container Proprietary FAST Container
Compression Proprietary
Algorithm
Unknown (Proprietary FAST encoding)
Color Depth Unknown
Developed by FAST Search & Transfer ASA (Arild Fuldseth)
Released 2000
Magic Bytes
Unknown (Proprietary)
Full FST-Image reference →
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container Valve Texture Format Header
Compression DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth 8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by Valve Corporation
Released 2004
Magic Bytes
56 54 46 00
Full VTF reference →

Browser Support Comparison

Browser FST-Image VTF
Chrome Chrome
Firefox Firefox
Safari Safari
Edge Edge
IE IE (Legacy)
FST-Image

FST-Image Strengths

  • Historically served as an optimized, compressed format for FAST's early multimedia and live streaming engines over constrained late-1990s bandwidth
Limitations
  • Completely obsolete and non-functional in modern software ecosystems
  • Undocumented, closed-source binary structure with zero support in modern image processing libraries
  • Shares its file extension with several other distinct file types (such as FL Studio state files or FAST Search dictionaries), leading to easy misidentification
VTF

VTF Strengths

  • Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
  • Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
  • Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
  • Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
  • No native support in standard image editors without hunting down and installing specialized plugins
  • Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients

When to choose which format

FST-Image
Use FST-Image when…
  • Historical FAST Enterprise Search Indexing
  • Legacy Proprietary Multimedia Streaming (late 1990s)
  • Internal Media Transmission
VTF
Use VTF when…
  • Source Engine Game Textures
  • Custom Maps and Modding (Garry's Mod, CS:GO)
  • Animated In-Game Decals and Sprays
  • Environment Cubemaps (Skyboxes)
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