Image MIME Reference
FST-Image
FAST Search & Transfer Image
image/vnd.fst
VS
Valve Texture Format
image/vnd.valve.source.texture
VTF
A complete technical comparison of FAST Search & Transfer Image and Valve Texture Format — covering compression, feature support, browser compatibility, magic bytes, and when to choose each format.
Equal browser support
Feature Support
| Feature | FST-Image | VTF |
|---|---|---|
| Transparency (Alpha) | ✕ No | Yes |
| Animation Support | ✕ No | Yes |
| Progressive Loading | ✕ No | ✕ No |
| HDR Support | ✕ No | Yes |
| EXIF Metadata | ✕ No | ✕ No |
| ICC Color Profile | ✕ No | ✕ No |
FAST Search & Transfer Image
image/vnd.fst
Extension
.fst
Container
Proprietary FAST Container
Compression
Proprietary
Algorithm
Unknown (Proprietary FAST encoding)
Color Depth
Unknown
Developed by
FAST Search & Transfer ASA (Arild Fuldseth)
Released
2000
Magic Bytes
Unknown (Proprietary)
Valve Texture Format
image/vnd.valve.source.texture
Extension
.vtf
Container
Valve Texture Format Header
Compression
DXTC (DXT1, DXT3, DXT5) / Uncompressed (BGRA8888, RGB888, etc.)
Algorithm
DXT1-DXT5None
Color Depth
8-bit, 24-bit (RGB), 32-bit (RGBA), 16-bit Floating Point (HDR)
Developed by
Valve Corporation
Released
2004
Magic Bytes
56 54 46 00
Browser Support Comparison
| Browser | FST-Image | VTF |
|---|---|---|
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
|
|
✕ | ✕ |
FST-Image
FST-Image Strengths
- Historically served as an optimized, compressed format for FAST's early multimedia and live streaming engines over constrained late-1990s bandwidth
Limitations
- Completely obsolete and non-functional in modern software ecosystems
- Undocumented, closed-source binary structure with zero support in modern image processing libraries
- Shares its file extension with several other distinct file types (such as FL Studio state files or FAST Search dictionaries), leading to easy misidentification
VTF
VTF Strengths
- Extremely fast loading within the Source Engine because the block-compressed data goes directly into the GPU's VRAM without CPU decompression overhead
- Bundles mipmaps, volumetric slices, cubemap faces, and animation frames entirely within a single file
- Openly documented by the Valve Developer Community, leading to a massive ecosystem of third-party modding tools
Limitations
- Strictly tied to the Source Engine ecosystem; entirely useless in standard web or print contexts
- No native support in standard image editors without hunting down and installing specialized plugins
- Block compression algorithms (DXT) are lossy and can cause visible artifacting, especially on normal maps or smooth gradients
When to choose which format
FST-Image
Use FST-Image when…
- Historical FAST Enterprise Search Indexing
- Legacy Proprietary Multimedia Streaming (late 1990s)
- Internal Media Transmission
VTF
Use VTF when…
- Source Engine Game Textures
- Custom Maps and Modding (Garry's Mod, CS:GO)
- Animated In-Game Decals and Sprays
- Environment Cubemaps (Skyboxes)